[TASK] Solved day 16 but it's extremely slow

This commit is contained in:
2022-12-19 17:06:02 +01:00
parent 25c4b6617b
commit c14277a2f3
2 changed files with 157 additions and 12 deletions

19
.run/run-day-16.run.xml Normal file
View File

@@ -0,0 +1,19 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="run-day-16" type="CargoCommandRunConfiguration" factoryName="Cargo Command">
<option name="command" value="run --package advent-of-code-2022-rust --bin advent-of-code-2022-rust --release -- -d 16" />
<option name="workingDirectory" value="file://$PROJECT_DIR$" />
<option name="channel" value="DEFAULT" />
<option name="requiredFeatures" value="true" />
<option name="allFeatures" value="false" />
<option name="emulateTerminal" value="false" />
<option name="withSudo" value="false" />
<option name="buildTarget" value="REMOTE" />
<option name="backtrace" value="SHORT" />
<envs />
<option name="isRedirectInput" value="false" />
<option name="redirectInputPath" value="" />
<method v="2">
<option name="CARGO.BUILD_TASK_PROVIDER" enabled="true" />
</method>
</configuration>
</component>

View File

@@ -1,4 +1,5 @@
use std::collections::HashMap; use std::collections::HashMap;
use crate::day16::ValveStep::{MoveTo, OpenValve};
use crate::day_solver::DaySolver; use crate::day_solver::DaySolver;
use super::util; use super::util;
@@ -59,6 +60,104 @@ impl Day16 {
res res
} }
fn should_valve_be_opened(&self, valve_idx: &usize, open_valves_mask: &u64) -> bool {
if Self::is_open(valve_idx, open_valves_mask) { false }
else if let Some(valve) = self.valves.get(*valve_idx) {
valve.flow_rate > 0
} else { false }
}
fn find_best_option_pt2(&self, valve_state: ValveStatePt2, cur_flow_rate: u32, cache: &mut HashMap<ValveStatePt2, BestOptionPt2>) -> BestOptionPt2 {
if valve_state.minutes_left == 0 {
return BestOptionPt2 {
// my_step: ValveStep::None,
// elephant_step: ValveStep::None,
total_flow: 0,
// cur_flow: cur_flow_rate
}
}
if let Some(res) = cache.get(&valve_state) {
return res.to_owned();
}
let mut my_options = Vec::new();
let mut elephant_options = Vec::new();
if self.should_valve_be_opened(&valve_state.my_position, &valve_state.open_valves_mask) {
// One option is to open the valve at the current position
my_options.push(OpenValve(valve_state.my_position));
}
if valve_state.my_position != valve_state.elephant_position && self.should_valve_be_opened(&valve_state.elephant_position, &valve_state.open_valves_mask) {
elephant_options.push(OpenValve(valve_state.elephant_position));
}
// We try and move to an adjacent valve, see if we can be more useful there
let my_valve = &self.valves[valve_state.my_position];
for connection in my_valve.connections.iter() {
my_options.push(MoveTo(connection.to_owned()))
}
let elephant_valve = &self.valves[valve_state.elephant_position];
for connection in elephant_valve.connections.iter() {
elephant_options.push(MoveTo(connection.to_owned()))
}
// Now we try all combinations of my and elephants options:
let mut best: u32 = 0;
let mut my_best_step = None;
let mut elephant_best_step = None;
let next_minutes_left = valve_state.minutes_left - 1;
for my_option in my_options {
let mut my_next_position = valve_state.my_position;
let mut next_valve_mask_for_me = valve_state.open_valves_mask;
let mut next_flow_rate_for_me = cur_flow_rate;
match my_option {
MoveTo(idx) => my_next_position = idx,
OpenValve(idx) => {
next_valve_mask_for_me = Self::set_open(&idx, &next_valve_mask_for_me);
next_flow_rate_for_me += self.valves[idx].flow_rate
}
_ => {}
}
for elephant_option in &elephant_options {
let mut next_valve_mask = next_valve_mask_for_me;
let mut next_flow_rate = next_flow_rate_for_me;
let mut elephant_next_position = valve_state.elephant_position;
match elephant_option {
MoveTo(idx) => elephant_next_position = *idx,
OpenValve(idx) => {
next_valve_mask = Self::set_open(&idx, &next_valve_mask);
next_flow_rate += self.valves[*idx].flow_rate
}
_ => {}
}
let res = self.find_best_option_pt2(ValveStatePt2::new(my_next_position, elephant_next_position, next_valve_mask, next_minutes_left), next_flow_rate, cache);
if best == 0 || res.total_flow > best {
best = res.total_flow;
my_best_step = Some(my_option);
elephant_best_step = Some(elephant_option.to_owned());
}
}
}
let res = BestOptionPt2 {
// my_step: my_best_step.unwrap(),
// elephant_step: elephant_best_step.unwrap(),
// cur_flow: cur_flow_rate,
total_flow: best + cur_flow_rate
};
cache.insert(valve_state, res.to_owned());
res
}
fn find_best_option(&self, valve_state: ValveState, cur_flow_rate: u32, cache: &mut HashMap<ValveState, BestOptionResult>) -> Option<BestOptionResult> { fn find_best_option(&self, valve_state: ValveState, cur_flow_rate: u32, cache: &mut HashMap<ValveState, BestOptionResult>) -> Option<BestOptionResult> {
if valve_state.minutes_left == 0 { return None } if valve_state.minutes_left == 0 { return None }
@@ -70,7 +169,7 @@ impl Day16 {
let cur_valve = &self.valves.get(valve_state.my_position).unwrap(); let cur_valve = &self.valves.get(valve_state.my_position).unwrap();
let mut best_step_option: Option<ValveStep> = None; let mut best_step_option: Option<ValveStep> = None;
let mut best_step_result_option: Option<BestOptionResult> = None; let mut best_step_result_option: Option<BestOptionResult> = None;
if Self::is_closed(&valve_state.my_position, &valve_state.open_valves_mask) && cur_valve.flow_rate > 0 { if self.should_valve_be_opened(&valve_state.my_position, &valve_state.open_valves_mask) {
// One option is to open the valve at the current position // One option is to open the valve at the current position
let new_open_valves_mask = Self::set_open(&valve_state.my_position, &valve_state.open_valves_mask); let new_open_valves_mask = Self::set_open(&valve_state.my_position, &valve_state.open_valves_mask);
best_step_result_option = self.find_best_option(ValveState::new(valve_state.my_position, new_open_valves_mask, valve_state.minutes_left - 1), cur_flow_rate + cur_valve.flow_rate, cache); best_step_result_option = self.find_best_option(ValveState::new(valve_state.my_position, new_open_valves_mask, valve_state.minutes_left - 1), cur_flow_rate + cur_valve.flow_rate, cache);
@@ -127,19 +226,23 @@ impl DaySolver for Day16 {
// } // }
let best = self.find_best_option(ValveState::new(self.initial_valve_idx, 0, 30), 0, &mut cache).unwrap(); let best = self.find_best_option(ValveState::new(self.initial_valve_idx, 0, 30), 0, &mut cache).unwrap();
for i in 0..best.steps.len() { // for i in 0..best.steps.len() {
println!("Step {}", i + 1); // println!("Step {}", i + 1);
match best.steps[i] { // match best.steps[i] {
ValveStep::OpenValve(v) => println!("Opening valve {}", self.valve_names[v]), // ValveStep::OpenValve(v) => println!("Opening valve {}", self.valve_names[v]),
ValveStep::MoveTo(v ) => println!("Moving to valve {}", self.valve_names[v]) // ValveStep::MoveTo(v ) => println!("Moving to valve {}", self.valve_names[v])
} // }
println!("The flow is now {}\n", best.flow_per_step[i]); // println!("The flow is now {}\n", best.flow_per_step[i]);
} // }
best.total_flow.to_string() best.total_flow.to_string()
} }
fn solve_part2(&mut self) -> String { fn solve_part2(&mut self) -> String {
return 0.to_string();
let mut cache= HashMap::new();
let best = self.find_best_option_pt2(ValveStatePt2::new(self.initial_valve_idx, self.initial_valve_idx, 0, 26), 0, &mut cache);
return best.total_flow.to_string();
} }
} }
@@ -163,6 +266,28 @@ impl ValveState {
} }
} }
#[derive(Debug, Clone, Hash, Eq, PartialEq)]
struct ValveStatePt2 {
my_position: usize,
elephant_position: usize,
open_valves_mask: u64,
minutes_left: u32
}
#[derive(Debug, Clone, Copy)]
struct BestOptionPt2 {
// my_step: ValveStep,
// elephant_step: ValveStep,
total_flow: u32,
// cur_flow: u32
}
impl ValveStatePt2 {
fn new(my_position: usize, elephant_position: usize, open_valves_mask: u64, minutes_left: u32) -> Self{
ValveStatePt2 { my_position, elephant_position, open_valves_mask, minutes_left }
}
}
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
struct BestOptionResult { struct BestOptionResult {
steps: Vec<ValveStep>, steps: Vec<ValveStep>,
@@ -170,8 +295,9 @@ struct BestOptionResult {
total_flow: u32 total_flow: u32
} }
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy, PartialEq)]
enum ValveStep { enum ValveStep {
OpenValve(usize), OpenValve(usize),
MoveTo(usize) MoveTo(usize),
None
} }