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2 Commits

Author SHA1 Message Date
f9930694ec [CLEANUP] Cleaned up day 16 2023-01-29 21:36:26 +01:00
9c2793324a [TASK] Completed Day 18 2023-01-29 21:36:15 +01:00
5 changed files with 3133 additions and 33 deletions

2881
input/day18.txt Normal file

File diff suppressed because it is too large Load Diff

13
input/day18_example.txt Normal file
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@@ -0,0 +1,13 @@
2,2,2
1,2,2
3,2,2
2,1,2
2,3,2
2,2,1
2,2,3
2,2,4
2,2,6
1,2,5
3,2,5
2,1,5
2,3,5

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@@ -7,7 +7,7 @@ use super::util;
pub struct Day16 {
valves: Vec<Valve>,
initial_valve_idx: usize,
valve_names: Vec<String>
// valve_names: Vec<String>
}
impl Day16 {
@@ -18,23 +18,24 @@ impl Day16 {
// We first map all the valve names to indexes for performance reasons:
let valve_names = lines.iter()
.map(|s| s.split_whitespace().skip(1).next().unwrap().to_string())
.map(|s| s.split_whitespace().nth(1).unwrap().to_string())
.collect::<Vec<String>>();
// Put the input into the day struct
return Day16 {
valves: lines.iter().enumerate().map(|(i, s)| {
let mut s_split = s.split(";");
let flow_rate = s_split.next().unwrap().split("rate=").skip(1).next().unwrap().parse::<u32>().unwrap();
let connections = (&s_split.next().unwrap()["tunnels lead to valves ".len()..].trim()).split(", ")
valves: lines.iter().enumerate().map(|(_, s)| {
let mut s_split = s.split(';');
let flow_rate = s_split.next().unwrap().split("rate=").nth(1).unwrap().parse::<u32>().unwrap();
let connections = s_split.next().unwrap()["tunnels lead to valves ".len()..].trim().split(", ")
.map(|n| valve_names.iter().position(|nn| n.eq(nn)).unwrap())
.collect();
Valve {
id: i, flow_rate, connections
// id: i,
flow_rate, connections
}
}).collect(),
initial_valve_idx: valve_names.iter().position(|n| n == "AA").unwrap(),
valve_names
// valve_names
}
}
@@ -46,19 +47,19 @@ impl Day16 {
open_valves_mask & (1u64 << valve_idx) != 0
}
fn is_closed(valve_idx: &usize, open_valves_mask: &u64) -> bool {
!Self::is_open(valve_idx, open_valves_mask)
}
fn calc_flow_rate(&self, open_valves_mask: &u64) -> u32 {
let mut res = 0;
for i in 0..self.valves.len() {
if Self::is_open(&i, open_valves_mask) {
res += self.valves[i].flow_rate
}
}
res
}
// fn is_closed(valve_idx: &usize, open_valves_mask: &u64) -> bool {
// !Self::is_open(valve_idx, open_valves_mask)
// }
//
// fn calc_flow_rate(&self, open_valves_mask: &u64) -> u32 {
// let mut res = 0;
// for i in 0..self.valves.len() {
// if Self::is_open(&i, open_valves_mask) {
// res += self.valves[i].flow_rate
// }
// }
// res
// }
fn should_valve_be_opened(&self, valve_idx: &usize, open_valves_mask: &u64) -> bool {
if Self::is_open(valve_idx, open_valves_mask) { false }
@@ -107,8 +108,8 @@ impl Day16 {
// Now we try all combinations of my and elephants options:
let mut best: u32 = 0;
let mut my_best_step = None;
let mut elephant_best_step = None;
// let mut my_best_step = None;
// let mut elephant_best_step = None;
let next_minutes_left = valve_state.minutes_left - 1;
for my_option in my_options {
@@ -122,7 +123,6 @@ impl Day16 {
next_valve_mask_for_me = Self::set_open(&idx, &next_valve_mask_for_me);
next_flow_rate_for_me += self.valves[idx].flow_rate
}
_ => {}
}
for elephant_option in &elephant_options {
@@ -133,17 +133,16 @@ impl Day16 {
match elephant_option {
MoveTo(idx) => elephant_next_position = *idx,
OpenValve(idx) => {
next_valve_mask = Self::set_open(&idx, &next_valve_mask);
next_valve_mask = Self::set_open(idx, &next_valve_mask);
next_flow_rate += self.valves[*idx].flow_rate
}
_ => {}
}
let res = self.find_best_option_pt2(ValveStatePt2::new(my_next_position, elephant_next_position, next_valve_mask, next_minutes_left), next_flow_rate, cache);
if best == 0 || res.total_flow > best {
best = res.total_flow;
my_best_step = Some(my_option);
elephant_best_step = Some(elephant_option.to_owned());
// my_best_step = Some(my_option);
// elephant_best_step = Some(elephant_option.to_owned());
}
}
}
@@ -173,14 +172,14 @@ impl Day16 {
// One option is to open the valve at the current position
let new_open_valves_mask = Self::set_open(&valve_state.my_position, &valve_state.open_valves_mask);
best_step_result_option = self.find_best_option(ValveState::new(valve_state.my_position, new_open_valves_mask, valve_state.minutes_left - 1), cur_flow_rate + cur_valve.flow_rate, cache);
best_step_option = Some(ValveStep::OpenValve(valve_state.my_position));
best_step_option = Some(OpenValve(valve_state.my_position));
}
// We try and move to an adjacent valve, see if we can be more useful there
for connection in cur_valve.connections.iter().rev() {
let next_step_result = self.find_best_option(ValveState::new(connection.to_owned(), valve_state.open_valves_mask, valve_state.minutes_left - 1), cur_flow_rate, cache);
if best_step_result_option.is_none() || next_step_result.as_ref().unwrap().total_flow > best_step_result_option.as_ref().unwrap().total_flow {
best_step_result_option = next_step_result;
best_step_option = Some(ValveStep::MoveTo(connection.to_owned()));
best_step_option = Some(MoveTo(connection.to_owned()));
}
}
@@ -242,13 +241,13 @@ impl DaySolver for Day16 {
let mut cache= HashMap::new();
let best = self.find_best_option_pt2(ValveStatePt2::new(self.initial_valve_idx, self.initial_valve_idx, 0, 26), 0, &mut cache);
return best.total_flow.to_string();
best.total_flow.to_string()
}
}
#[derive(Debug, Clone)]
struct Valve {
id: usize,
// id: usize,
flow_rate: u32,
connections: Vec<usize>
}
@@ -299,5 +298,4 @@ struct BestOptionResult {
enum ValveStep {
OpenValve(usize),
MoveTo(usize),
None
}

205
src/day18.rs Normal file
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@@ -0,0 +1,205 @@
use std::collections::{HashSet};
use crate::day18::VoxelState::{Air, Unknown};
use crate::day_solver::DaySolver;
use super::util;
pub struct Day18 {
voxels: HashSet<Vec3>
}
impl Day18 {
pub fn create() -> Self {
// let lines = util::read_file("input/day18_example.txt");
let lines = util::read_file("input/day18.txt");
let voxels = lines.iter().map(|l| {
let mut c_iter = l.split(",").map(|c| c.parse().unwrap());
Vec3 {
x: c_iter.next().unwrap(),
y: c_iter.next().unwrap(),
z: c_iter.next().unwrap()
}
}).collect::<HashSet<Vec3>>();
// Put the input into the day struct
return Day18 { voxels }
}
}
impl DaySolver for Day18 {
fn solve_part1(&mut self) -> String {
let mut sides = 0;
for voxel in &self.voxels {
// We just scan all sides if there are voxels there
if !self.voxels.contains(&voxel.moved(-1, 0, 0)) { sides += 1 };
if !self.voxels.contains(&voxel.moved(1, 0, 0)) { sides += 1 };
if !self.voxels.contains(&voxel.moved(0, -1, 0)) { sides += 1 };
if !self.voxels.contains(&voxel.moved(0, 1, 0)) { sides += 1 };
if !self.voxels.contains(&voxel.moved(0, 0, -1)) { sides += 1 };
if !self.voxels.contains(&voxel.moved(0, 0, 1)) { sides += 1 };
}
return sides.to_string();
}
fn solve_part2(&mut self) -> String {
// We need to find the cubes that can't be reached
let x_min = self.voxels.iter().map(|v| v.x).min().unwrap();
let x_max = self.voxels.iter().map(|v| v.x).max().unwrap();
let y_min = self.voxels.iter().map(|v| v.y).min().unwrap();
let y_max = self.voxels.iter().map(|v| v.y).max().unwrap();
let z_min = self.voxels.iter().map(|v| v.z).min().unwrap();
let z_max = self.voxels.iter().map(|v| v.z).max().unwrap();
let width = (x_max + 1 - x_min) as usize;
let height = (y_max + 1 - y_min) as usize;
let depth = (z_max + 1 - z_min) as usize;
let mut grid = Grid3D {
data: vec![Unknown; width * depth * height],
width,
height,
depth,
offset: Vec3 { x: x_min, y: y_min, z: z_min },
max: Vec3{ x: x_max, y: y_max, z: z_max}
};
for vox in &self.voxels {
grid.set(&vox.x, &vox.y, &vox.z, VoxelState::Rock);
}
let mut queue = Vec::new();
// Now we mark all voxels on the edge as air (if they're not rock)
for x in grid.offset.x..grid.max.x+1 {
for y in grid.offset.y..grid.max.y+1 {
queue_if_unknown(&mut grid, &mut queue, &x, &y, &z_min);
queue_if_unknown(&mut grid, &mut queue, &x, &y, &z_max);
}
for z in grid.offset.z..grid.max.z+1 {
queue_if_unknown(&mut grid, &mut queue, &x, &y_min, &z);
queue_if_unknown(&mut grid, &mut queue, &x, &y_max, &z);
}
}
for z in z_min..z_max + 1 {
for y in y_min..y_max + 1 {
queue_if_unknown(&mut grid, &mut queue, &x_min, &y, &z);
queue_if_unknown(&mut grid, &mut queue, &x_max, &y, &z);
}
}
// We search one extra cube around the actual grid, so that the search doesn't get blocked
// by rocks hitting the outer edge:
queue.push(grid.offset.moved(-1, 0, 0));
while let Some(pos) = queue.pop() {
// If we got here, it means that "pos" is in air, and we need to check if the neighbors are as well
try_pos(&mut grid, &mut queue, &pos, 1, 0, 0);
try_pos(&mut grid, &mut queue, &pos, -1, 0, 0);
try_pos(&mut grid, &mut queue, &pos, 0, 1, 0);
try_pos(&mut grid, &mut queue, &pos, 0, -1, 0);
try_pos(&mut grid, &mut queue, &pos, 0, 0, 1);
try_pos(&mut grid, &mut queue, &pos, 0, 0, -1);
}
// and finally, we do the same check (basically) as in pt 1:
let mut sides = 0;
for voxel in &self.voxels {
// We just scan all sides if there are voxels there
if grid.get(&(voxel.x + 1), &voxel.y, &voxel.z) == &Air { sides += 1 };
if grid.get(&(voxel.x - 1), &voxel.y, &voxel.z) == &Air { sides += 1 };
if grid.get(&voxel.x, &(voxel.y + 1), &voxel.z) == &Air { sides += 1 };
if grid.get(&voxel.x, &(voxel.y - 1), &voxel.z) == &Air { sides += 1 };
if grid.get(&voxel.x, &voxel.y, &(voxel.z + 1)) == &Air { sides += 1 };
if grid.get(&voxel.x, &voxel.y, &(voxel.z - 1)) == &Air { sides += 1 };
}
// println!("{:?}", grid.data);
// return grid.data.iter().filter(|v| v == &&Unknown).count().to_string();
sides.to_string()
}
}
fn try_pos(grid: &mut Grid3D, queue: &mut Vec<Vec3>, pos: &Vec3, offset_x: i32, offset_y: i32, offset_z: i32) {
let x = pos.x + offset_x;
let y = pos.y + offset_y;
let z = pos.z + offset_z;
queue_if_unknown(grid, queue, &x, &y, &z);
}
fn queue_if_unknown(grid: &mut Grid3D, queue: &mut Vec<Vec3>, x: &i32, y: &i32, z: &i32) {
if grid.get(x, y, z) == &Unknown {
grid.set(x, y, z, Air);
queue.push(Vec3::new(*x, *y, *z))
}
}
#[derive(Debug, PartialEq, Eq, Hash, Clone)]
struct Vec3 {
x: i32,
y: i32,
z: i32
}
impl Vec3 {
fn moved(&self, x: i32, y: i32, z: i32) -> Vec3 {
Vec3 {
x: self.x + x,
y: self.y + y,
z: self.z + z
}
}
fn new(x: i32, y: i32, z: i32) -> Vec3 {
return Vec3 {
x, y, z
}
}
}
#[derive(Debug, PartialEq, Eq)]
struct Grid3D {
data: Vec<VoxelState>,
width: usize,
height: usize,
depth: usize,
offset: Vec3,
max: Vec3
}
impl Grid3D {
fn set(&mut self, x: &i32, y: &i32, z: &i32, value: VoxelState) {
if x < &self.offset.x || y < &self.offset.y || z < &self.offset.z {
panic!("Invalid position to update the grid: ({}, {}, {})", x, y, z);
}
let coord = self.grid_coord(&x, &y, &z);
self.data[coord] = value;
}
fn get(&self, x: &i32, y: &i32, z: &i32) -> &VoxelState {
if x < &self.offset.x || y < &self.offset.y || z < &self.offset.z ||
x > &self.max.x || y > &self.max.y || z > &self.max.z {
&VoxelState::Air
} else {
&self.data[self.grid_coord(x, y, z)]
}
}
fn grid_coord(&self, x: &i32, y: &i32, z: &i32) -> usize {
(x - self.offset.x) as usize + ((y - self.offset.y) as usize * self.width) + ((z - self.offset.z) as usize * self.width * self.height)
}
}
#[derive(Debug, PartialEq, Eq, Clone)]
enum VoxelState {
Air, Rock, Unknown
}

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@@ -18,6 +18,7 @@ use crate::day14::Day14;
use crate::day15::Day15;
use crate::day16::Day16;
use crate::day17::Day17;
use crate::day18::Day18;
use crate::day_solver::DaySolver;
mod util;
@@ -39,6 +40,7 @@ mod day14;
mod day15;
mod day16;
mod day17;
mod day18;
const MAX_DAY: u8 = 17;
const DEFAULT_BENCHMARK_AMOUNT: u32 = 100;
@@ -121,6 +123,7 @@ fn build_day_solver(day: u8) -> Option<Box<dyn DaySolver>> {
15 => Some(Box::new(Day15::create())),
16 => Some(Box::new(Day16::create())),
17 => Some(Box::new(Day17::create())),
18 => Some(Box::new(Day18::create())),
_ => None
}
}