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Research/inc/glm/detail/_vectorize.hpp
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Research/inc/glm/detail/_vectorize.hpp
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/_vectorize.hpp
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/// @date 2011-10-14 / 2011-10-14
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_CORE_DETAIL_INCLUDED
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#define GLM_CORE_DETAIL_INCLUDED
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#include "type_vec1.hpp"
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#include "type_vec2.hpp"
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#include "type_vec3.hpp"
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#include "type_vec4.hpp"
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#define VECTORIZE1_VEC(func) \
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template <typename T, precision P> \
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GLM_FUNC_QUALIFIER detail::tvec1<T, P> func( \
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detail::tvec1<T, P> const & v) \
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{ \
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return detail::tvec1<T, P>( \
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func(v.x)); \
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}
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#define VECTORIZE2_VEC(func) \
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template <typename T, precision P> \
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GLM_FUNC_QUALIFIER detail::tvec2<T, P> func( \
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detail::tvec2<T, P> const & v) \
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{ \
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return detail::tvec2<T, P>( \
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func(v.x), \
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func(v.y)); \
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}
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#define VECTORIZE3_VEC(func) \
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template <typename T, precision P> \
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> func( \
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detail::tvec3<T, P> const & v) \
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{ \
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return detail::tvec3<T, P>( \
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func(v.x), \
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func(v.y), \
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func(v.z)); \
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}
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#define VECTORIZE4_VEC(func) \
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template <typename T, precision P> \
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GLM_FUNC_QUALIFIER detail::tvec4<T, P> func( \
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detail::tvec4<T, P> const & v) \
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{ \
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return detail::tvec4<T, P>( \
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func(v.x), \
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func(v.y), \
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func(v.z), \
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func(v.w)); \
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}
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#define VECTORIZE_VEC(func) \
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VECTORIZE1_VEC(func) \
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VECTORIZE2_VEC(func) \
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VECTORIZE3_VEC(func) \
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VECTORIZE4_VEC(func)
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#define VECTORIZE1_VEC_SCA(func) \
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template <typename T, precision P> \
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GLM_FUNC_QUALIFIER detail::tvec1<T, P> func \
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( \
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detail::tvec1<T, P> const & x, \
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T const & y \
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) \
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{ \
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return detail::tvec1<T, P>( \
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func(x.x, y)); \
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}
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#define VECTORIZE2_VEC_SCA(func) \
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template <typename T, precision P> \
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GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
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( \
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detail::tvec2<T, P> const & x, \
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T const & y \
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) \
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{ \
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return detail::tvec2<T, P>( \
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func(x.x, y), \
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func(x.y, y)); \
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}
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#define VECTORIZE3_VEC_SCA(func) \
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template <typename T, precision P> \
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
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( \
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detail::tvec3<T, P> const & x, \
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T const & y \
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) \
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{ \
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return detail::tvec3<T, P>( \
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func(x.x, y), \
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func(x.y, y), \
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func(x.z, y)); \
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}
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#define VECTORIZE4_VEC_SCA(func) \
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template <typename T, precision P> \
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GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
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( \
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detail::tvec4<T, P> const & x, \
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T const & y \
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) \
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{ \
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return detail::tvec4<T, P>( \
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func(x.x, y), \
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func(x.y, y), \
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func(x.z, y), \
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func(x.w, y)); \
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}
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#define VECTORIZE_VEC_SCA(func) \
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VECTORIZE1_VEC_SCA(func) \
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VECTORIZE2_VEC_SCA(func) \
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VECTORIZE3_VEC_SCA(func) \
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VECTORIZE4_VEC_SCA(func)
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#define VECTORIZE2_VEC_VEC(func) \
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template <typename T, precision P> \
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GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
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( \
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detail::tvec2<T, P> const & x, \
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detail::tvec2<T, P> const & y \
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) \
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{ \
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return detail::tvec2<T, P>( \
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func(x.x, y.x), \
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func(x.y, y.y)); \
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}
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#define VECTORIZE3_VEC_VEC(func) \
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template <typename T, precision P> \
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GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
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( \
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detail::tvec3<T, P> const & x, \
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detail::tvec3<T, P> const & y \
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) \
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{ \
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return detail::tvec3<T, P>( \
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func(x.x, y.x), \
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func(x.y, y.y), \
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func(x.z, y.z)); \
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}
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#define VECTORIZE4_VEC_VEC(func) \
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template <typename T, precision P> \
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GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
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( \
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detail::tvec4<T, P> const & x, \
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detail::tvec4<T, P> const & y \
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) \
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{ \
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return detail::tvec4<T, P>( \
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func(x.x, y.x), \
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func(x.y, y.y), \
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func(x.z, y.z), \
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func(x.w, y.w)); \
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}
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#define VECTORIZE_VEC_VEC(func) \
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VECTORIZE2_VEC_VEC(func) \
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VECTORIZE3_VEC_VEC(func) \
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VECTORIZE4_VEC_VEC(func)
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namespace glm{
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namespace detail
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{
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template<bool C>
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struct If
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{
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template<typename F, typename T>
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static GLM_FUNC_QUALIFIER T apply(F functor, const T& val)
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{
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return functor(val);
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}
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};
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template<>
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struct If<false>
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{
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template<typename F, typename T>
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static GLM_FUNC_QUALIFIER T apply(F, const T& val)
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{
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return val;
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}
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};
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}//namespace detail
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}//namespace glm
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#endif//GLM_CORE_DETAIL_INCLUDED
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