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Research/inc/glm/detail/func_noise.hpp
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Research/inc/glm/detail/func_noise.hpp
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/func_noise.hpp
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/// @date 2008-08-01 / 2011-06-18
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/// @author Christophe Riccio
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
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///
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/// @defgroup core_func_noise Noise functions
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/// @ingroup core
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///
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/// Noise functions are stochastic functions that can be used to increase visual
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/// complexity. Values returned by the following noise functions give the
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/// appearance of randomness, but are not truly random.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_core_func_noise
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#define glm_core_func_noise
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#include "type_vec1.hpp"
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#include "type_vec2.hpp"
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#include "type_vec3.hpp"
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#include "setup.hpp"
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namespace glm
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{
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/// @addtogroup core_func_noise
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/// @{
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/// Returns a 1D noise value based on the input value x.
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///
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/// @tparam genType Floating-point scalar or vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
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template <typename genType>
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GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
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/// Returns a 2D noise value based on the input value x.
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///
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/// @tparam genType Floating-point scalar or vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
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template <typename genType>
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GLM_FUNC_DECL detail::tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
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/// Returns a 3D noise value based on the input value x.
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///
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/// @tparam genType Floating-point scalar or vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
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template <typename genType>
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GLM_FUNC_DECL detail::tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
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/// Returns a 4D noise value based on the input value x.
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///
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/// @tparam genType Floating-point scalar or vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
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template <typename genType>
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GLM_FUNC_DECL detail::tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
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/// @}
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}//namespace glm
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#include "func_noise.inl"
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#endif//glm_core_func_noise
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