Initial commit: Final state of the master project
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40
Research/scene/DirectionalLight.cpp
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40
Research/scene/DirectionalLight.cpp
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#include "DirectionalLight.h"
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DirectionalLight::DirectionalLight()
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{
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mDirection = glm::vec3(0);
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mActive = false;
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}
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DirectionalLight::~DirectionalLight()
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{
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}
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glm::vec3 DirectionalLight::GetDirection()
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{
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if (!mActive)
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return glm::vec3(0);
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return mDirection;
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}
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void DirectionalLight::SetDirection(glm::vec3 dir)
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{
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if (dir != glm::vec3(0))
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{
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dir = glm::normalize(dir);
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}
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mDirection = dir;
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mActive = true;
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}
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bool DirectionalLight::GetActive()
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{
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return mActive;
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}
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void DirectionalLight::SetActive(bool active)
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{
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mActive = active;
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}
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