Initial commit: Final state of the master project

This commit is contained in:
2017-09-16 09:41:37 +02:00
commit 696180d43b
832 changed files with 169717 additions and 0 deletions

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#pragma once
#include <vector>
#include "../../inc/glm/glm.hpp"
#include "../../core/Defines.h"
#include "Root.h"
class NodeSmall {
public:
NodeSmall(Root* root, unsigned8 level = 0) {}
~NodeSmall() {}
//Node* GetChild(ChildIndex index);
//bool HasChild(ChildIndex index);
//void SetChild(ChildIndex index, Node* child);
//// Returns the number of direct children this node has (e.g. the number of "1" in the childmask)
//unsigned8 GetChildCount();
//unsigned8 GetLevel();
//// Returns the number of leaf voxels in this octree (if it wasn't compressed)
//virtual unsigned long long GetLeafVoxelCount();
//// Returns true if this node is smaller than the other node. Used for sorting
//virtual bool Compare(Node* node);
//// Returns true if this node is equal to the other node
//virtual bool Equals(Node* node);
//// Recursively set the level of the current node
//void SetLevel(unsigned8 level);
//ChildMask GetChildmask();
//virtual void WriteProperties(std::ostream& file);
//virtual void ReadProperties(std::istream& file);
//virtual void CopyProperties(Node* source);
protected:
//Node* AddChild(ChildIndex index);
//// Adds the the given to the tree at the given coordinate. The node should specify at which level it needs to be added. If a node already exists at the given coordinate,
//// false is returned
//Node* AddNode(glm::uvec3 coordinates, unsigned8 level);
Root* mRoot; // the tree to which this node belongs
ChildMask mChildMask;
std::vector<Node*> mChildren; // index of children, NULL if leaf node
unsigned8 mLevel; // the level of the current node, where the root has level 0
private:
};