Initial commit: Final state of the master project
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32
Research/scene/PointLight.cpp
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32
Research/scene/PointLight.cpp
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#include "../core/Defines.h"
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#include "PointLight.h"
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PointLight::PointLight() {
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SetPosition(0.0);
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}
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PointLight::~PointLight() {
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}
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const glm::vec3& PointLight::GetPosition() const
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{
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return mPosition;
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}
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void PointLight::SetPosition(const glm::vec3& pos)
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{
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mPosition = pos;
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}
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void PointLight::SetPosition(double seed) {
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double theta = mPi * (.65 + .25 * sin(.9*seed));
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double phi = m2Pi * (.4*seed - int(.4*seed));
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double x = 500.0 * sin(theta) * cos(phi);
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double y = 500.0 * cos(theta);
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double z = 500.0 * sin(theta) * sin(phi);
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mPosition = glm::vec3(x, y, z);
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}
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