Initial commit: Final state of the master project

This commit is contained in:
2017-09-16 09:41:37 +02:00
commit 696180d43b
832 changed files with 169717 additions and 0 deletions

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#version 330 core
#define $colorType$
layout (location = $vertexPosition$) in vec3 vertexPosition;
layout (location = $vertexNormal$) in vec3 vertexNormal;
uniform mat4 MVP;
out vec3 pos;
out vec3 normal;
#if defined(TEXTURE_COLORS) || defined(TEXTURE_AND_VERTEX_COLORS)
layout(location = $vertexUV$) in vec2 vertexUV;
out vec2 uv;
#endif
#if defined(VERTEX_COLORS) || defined(TEXTURE_AND_VERTEX_COLORS)
layout(location = $vertexColor$) in vec3 vertexColor;
out vec3 vertColor;
#endif
void main() {
pos = vertexPosition;
normal = vertexNormal;
gl_Position = MVP * vec4(vertexPosition, 1.0f);
#if defined(TEXTURE_COLORS) || defined(TEXTURE_AND_VERTEX_COLORS)
uv = vertexUV;
#endif
#if defined(VERTEX_COLORS) || defined(TEXTURE_AND_VERTEX_COLORS)
vertColor = vertexColor;
#endif
}