Initial commit: Final state of the master project

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2017-09-16 09:41:37 +02:00
commit 696180d43b
832 changed files with 169717 additions and 0 deletions

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#version 330 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 UV;
void main(){
gl_Position = vec4(vertexPosition_modelspace,1);
UV = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}