#include "../core/Defines.h" #include "PointLight.h" PointLight::PointLight() { SetPosition(0.0); } PointLight::~PointLight() { } const glm::vec3& PointLight::GetPosition() const { return mPosition; } void PointLight::SetPosition(const glm::vec3& pos) { mPosition = pos; } void PointLight::SetPosition(double seed) { double theta = mPi * (.65 + .25 * sin(.9*seed)); double phi = m2Pi * (.4*seed - int(.4*seed)); double x = 500.0 * sin(theta) * cos(phi); double y = 500.0 * cos(theta); double z = 500.0 * sin(theta) * sin(phi); mPosition = glm::vec3(x, y, z); }