Files
CDAG/Research/core/OctreeBuilder/MaterialLibraryMultiRootOctreeBuilder.h

51 lines
1.9 KiB
C++

#pragma once
#include "BaseMaterialOctreeBuilder.h"
#include "../../scene/Material/Color.h"
#include "../../scene/Octree/MaterialLibraryMultiRootTree.h"
#include "../../scene/Octree/MaterialTree.h"
#include "../Comparers.h"
#include "../../scene/Material/MaterialQuantizer/BaseQuantizer.h"
class MaterialLibraryMultiRootOctreeBuilder : public BaseMaterialOctreeBuilder<Color>
{
public:
MaterialLibraryMultiRootOctreeBuilder(BaseQuantizer<Color, ColorCompare>* quantizer = NULL);
~MaterialLibraryMultiRootOctreeBuilder() override;
std::string GetTreeType() override;
protected:
// Initialize the main tree
void InitTree() override;
void FinalizeTree() override;
// Step to finalize the main tree (for example storing it to a file)
void TerminateTree() override;
bool IsLimitedColors() const;
bool UsePreprocessing() const override;
// Initialize the tree for the current pass.
void InitCurPassTree(glm::uvec3 coord) override;
// Terminate the tree in the current pass. This means it should also be appended to the main tree and deleted
void FinalizeCurPassTree(glm::uvec3 coord) override;
// Should add a node to the current pass tree at the given coordinate and color
void AddNode(const glm::uvec3& coordinate, const Color& color) override;
void AddMissingNode(const glm::uvec3& coordinate, const Color& color) override;
void PreProcessNode(const glm::uvec3& coordinate, const Color& color) override;
void FinalizePreprocessing() override;
void CalculateUniqueSceneColors();
std::vector<size_t> GetOctreeNodesPerLevel() override;
std::vector<size_t> GetNodesPerLevel() override;
private:
MaterialLibraryMultiRoot<Color, ColorCompare>* mTree;
MaterialTree<Color, ColorCompare>* mIntermediateTree;
bool mQuantizeColors;
BaseQuantizer<Color, ColorCompare>* mQuantizer;
std::vector<Color> mSceneColors;
std::unordered_map<Color, Color> mColorReplacers;
};