Files
CDAG/Research/core/OctreeBuilder/MaterialMultiRootOctreeBuilder.h

114 lines
3.5 KiB
C++

#pragma once
#include "BaseMaterialOctreeBuilder.h"
#include "../../scene/Octree/LeafMaterialMultiRootTree.h"
#include "../Util/Stopwatch.h"
#include "OctreeLoader.h"
template <typename T>
class MaterialMultiRootOctreeBuilder : public BaseMaterialOctreeBuilder<Color>
{
private:
LeafMaterialMultiRootTree<T>* mTree;
LeafMaterialMultiRootTree<T>* mCurPassTree;
unsigned8 mBitsPerChannel;
std::string mTreeType;
public:
MaterialMultiRootOctreeBuilder(std::string treeType, unsigned8 bitsPerChannel) :
BaseMaterialOctreeBuilder(),
mTree(NULL),
mCurPassTree(NULL),
mBitsPerChannel(bitsPerChannel),
mTreeType(treeType)
{}
MaterialMultiRootOctreeBuilder(std::string treeType) : MaterialMultiRootOctreeBuilder(treeType, 8) {}
~MaterialMultiRootOctreeBuilder() override {}
std::string GetTreeType() override { bool explicitSpecializationGiven = false; assert(explicitSpecializationGiven); return ""; }
protected:
// Initialize the main tree
void InitTree() override
{
mTree = (LeafMaterialMultiRootTree<T>*)OctreeLoader::CreateTree(mTreeType, GetTreeDepth());
}
void FinalizeTree() override
{
// Convert the final tree to a DAG
if (verbose) printf("Converting final tree to DAG...\n");
Stopwatch watch; watch.Reset();
mTree->ToDAG();
if (verbose) printf("Done in %u ms, %llu nodes left.\n", (unsigned)(watch.GetTime() * 1000), (unsigned64)mTree->GetNodeCount());
}
// Step to finalize the main tree (for example storing it to a file)
void TerminateTree() override
{
OctreeLoader::WriteCache(mTree, GetTreeType(), GetOutputFile(), verbose);
delete mTree;
}
// Initialize the tree for the current pass.
void InitCurPassTree(glm::uvec3 coord) override
{
mCurPassTree = (LeafMaterialMultiRootTree<T>*)OctreeLoader::CreateTree(mTreeType, GetSinglePassTreeDepth());
}
// Terminate the tree in the current pass. This means it should also be appended to the main tree and deleted
void FinalizeCurPassTree(glm::uvec3 coord) override
{
Stopwatch watch;
if (mCurPassTree->GetNodeCount() > 1) // Only append the tree (and compress) if it is not empty
{
if (IsSinglePass()) // Means we just constructed the root, so no need to append
{
delete mTree;
mTree = mCurPassTree;
}
else
{
// Convert the subtree to a DAG first, this saved time when appending and converting the total tree
// Benchmark (Total build time for subtrees of depth 10, final tree of depth 12, Release mode with pool):
// 209.922 seconds without early converting
// 163.645 seconds with early converting
if (verbose) printf("Converting subtree to DAG...\n");
watch.Reset();
mCurPassTree->ToDAG();
if (verbose) printf("Converting took %d ms.\n", (int)(watch.GetTime() * 1000));
if (verbose) printf("Appending subtree... ");
mTree->Append(coord, GetAppendedTreeLevel(), mCurPassTree);
delete mCurPassTree;
if (verbose) printf("Converting current tree to DAG...\n");
mTree->ToDAG(GetAppendedTreeLevel());
}
}
else
{
delete mCurPassTree;
}
}
void AddMissingNode(const glm::uvec3& coordinate, const Color& color) override
{
if (!mCurPassTree->HasLeaf(coordinate))
AddNode(coordinate, color);
}
// Should add a node to the current pass tree at the given coordinate and color
void AddNode(const glm::uvec3& coordinate, const Color& color) override
{
((Root*)mCurPassTree)->AddLeafNode(coordinate);
}
std::vector<size_t> GetOctreeNodesPerLevel() override { return mTree->GetOctreeNodesPerLevel(); }
std::vector<size_t> GetNodesPerLevel() override { return mTree->GetNodesPerLevel(); }
};