Files
CDAG/Research/core/OctreeBuilder/MultiRootOctreeBuilder.h

41 lines
1.3 KiB
C++

#pragma once
#include "BaseMaterialOctreeBuilder.h"
#include "../../scene/Octree/MultiRootTree.h"
class MultiRootOctreeBuilder : public BaseMaterialOctreeBuilder<Color>
{
public:
MultiRootOctreeBuilder();
MultiRootOctreeBuilder(unsigned8 bitsPerChannel);
~MultiRootOctreeBuilder() override;
std::string GetTreeType() override;
protected:
// Initialize the main tree
void InitTree() override;
void FinalizeTree() override;
// Step to finalize the main tree (for example storing it to a file)
void TerminateTree() override;
// Initialize the tree for the current pass.
void InitCurPassTree(glm::uvec3 coord) override;
// Terminate the tree in the current pass. This means it should also be appended to the main tree and deleted
void FinalizeCurPassTree(glm::uvec3 coord) override;
void AddMissingNode(const glm::uvec3& coordinate, const Color& color) override;
// Should add a node to the current pass tree at the given coordinate and color
void AddNode(const glm::uvec3& coordinate, const Color& color) override;
std::vector<size_t> GetOctreeNodesPerLevel() override;
std::vector<size_t> GetNodesPerLevel() override;
private:
void UpdateMultiRoot(glm::uvec3 coordinate, glm::u8 color, unsigned32 slaveRootOffset);
MultiRootTree<>* mTree;
MultiRootTree<>* mCurPassTree;
unsigned8 mBitsPerChannel;
};