41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#pragma once
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#include "BaseMaterialOctreeBuilder.h"
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#include "../../scene/Octree/MultiRootTree.h"
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class MultiRootOctreeBuilder : public BaseMaterialOctreeBuilder<Color>
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{
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public:
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MultiRootOctreeBuilder();
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MultiRootOctreeBuilder(unsigned8 bitsPerChannel);
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~MultiRootOctreeBuilder() override;
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std::string GetTreeType() override;
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protected:
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// Initialize the main tree
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void InitTree() override;
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void FinalizeTree() override;
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// Step to finalize the main tree (for example storing it to a file)
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void TerminateTree() override;
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// Initialize the tree for the current pass.
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void InitCurPassTree(glm::uvec3 coord) override;
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// Terminate the tree in the current pass. This means it should also be appended to the main tree and deleted
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void FinalizeCurPassTree(glm::uvec3 coord) override;
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void AddMissingNode(const glm::uvec3& coordinate, const Color& color) override;
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// Should add a node to the current pass tree at the given coordinate and color
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void AddNode(const glm::uvec3& coordinate, const Color& color) override;
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std::vector<size_t> GetOctreeNodesPerLevel() override;
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std::vector<size_t> GetNodesPerLevel() override;
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private:
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void UpdateMultiRoot(glm::uvec3 coordinate, glm::u8 color, unsigned32 slaveRootOffset);
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MultiRootTree<>* mTree;
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MultiRootTree<>* mCurPassTree;
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unsigned8 mBitsPerChannel;
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};
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