Files
CDAG/Research/scene/Octree/IBlockTexture.h

12 lines
277 B
C++

#pragma once
#include "../../core/Defines.h"
class IBlockTexture
{
public:
virtual std::vector<unsigned8> GetBlockPointerPool() = 0;
virtual size_t GetBlockPointerPoolSize() = 0;
virtual std::vector<unsigned8> GetBlockPool() = 0;
virtual size_t GetBlockPoolSize() = 0;
};