Files
CDAG/Research/scene/Octree/IMaterialTexture.h

10 lines
248 B
C++

#pragma once
#include "../../core/Defines.h"
class IMaterialTexture
{
public:
virtual std::vector<unsigned8> GetMaterialTexture() = 0;
virtual unsigned GetMaterialTextureSize() = 0;
virtual unsigned8 GetMaterialTextureChannelsPerPixel() = 0;
};