Files
CDAG/Research/scene/PoolBuilder/VirtualNodePoolBuilder.cpp

507 lines
23 KiB
C++

#include "VirtualNodePoolBuilder.h"
#include <algorithm>
#include "../../inc/tbb/parallel_sort.h"
#include "../../core/Util/BoolArray.h"
#include <numeric>
std::string VirtualNodePoolBuilder::GetFullFileName(const std::string& filename) const
{
return filename + ".v.pool";
}
size_t VirtualNodePoolBuilder::GetFullNodeSize(const BaseTree* tree, const unsigned8& level, const unsigned8& pointerSize) const
{
// 1 byte for childmask
// 1 byte for "virtual mask" (indicating which nodes are virtual)
// pointerSize bytes for pointer to the first child
// + Additional node info
if (level > tree->GetMaxLevel()) return 0;
return 1 + 1 + pointerSize + tree->GetAdditionalBytesPerNode(level);
}
size_t VirtualNodePoolBuilder::GetVirtualNodeSize(const BaseTree* tree, const unsigned8& level, const unsigned8& pointerSize) const
{
if (level == 0) return 0;
return pointerSize;
}
size_t VirtualNodePoolBuilder::GetFullNodeSize(const BaseTree* tree, const unsigned8& level, const std::vector<unsigned8>& pointerSizesPerLevel) const
{
if (level > tree->GetMaxLevel()) return 0;
return GetFullNodeSize(tree, level, pointerSizesPerLevel[level]);
}
size_t VirtualNodePoolBuilder::GetVirtualNodeSize(const BaseTree* tree, const unsigned8& level, const std::vector<unsigned8>& pointerSizesPerLevel) const
{
// pointerSize bytes for pointer to the first child
return GetVirtualNodeSize(tree, level, pointerSizesPerLevel[level - 1]);
}
size_t VirtualNodePoolBuilder::GetNormalNodeSize(const BaseTree* tree, const unsigned32& nodeId, const std::vector<unsigned8>& pointerSizesPerLevel, std::vector<unsigned8>& additionalPointerInfoSizesPerLevel, const bool& includingAdditionalPointerInfo) const
{
// 1 byte for childmask
// Additional node info
// pointerSize bytes for each pointer needed.
const Node* node = tree->GetNode(nodeId);
unsigned8 level = node->GetLevel();
return 1 + tree->GetAdditionalBytesPerNode(level) + node->GetChildCount() * pointerSizesPerLevel[level] +
(includingAdditionalPointerInfo ? (additionalPointerInfoSizesPerLevel[level] * node->GetChildCount()) : 0);
}
std::vector<unsigned8> VirtualNodePoolBuilder::CalculatePointerSizesPerLevel(const BaseTree* tree, const std::vector<size_t>& parentsPerNode, const std::vector<bool>& useVirtualNodes) const
{
unsigned8 depth = tree->GetMaxLevel();
// Calculate some counts per level (needed to calculate the size of each level)
std::vector<size_t> virtualNodesPerLevel = CalculateVirtualNodesPerLevel(tree, parentsPerNode);
std::vector<size_t> fullNodesPerLevel = CalculateFullNodesPerLevel(tree);
std::vector<size_t> pointersToLevel = CalculatePointersToPerLevel(tree);
std::vector<unsigned8> additionalBytesPerPointer = tree->GetAdditionalBytesPerPointer();
// Now bottom-up calculate the pointer sizees required to point to each level
std::vector<unsigned8> res(depth + 1, 0);
for (unsigned8 level = depth; level > 0; level--)
{
// Keep increasing the pointersize until we can point to all nodes within a level
bool fits = false;
while (!fits)
{
res[level - 1]++;
size_t requiredSize = CalculateSizeOfLevel(tree, level, virtualNodesPerLevel[level], fullNodesPerLevel[level],
pointersToLevel[level], level == depth ? 0 : pointersToLevel[level + 1],
level == 0 ? 0 : res[level - 1], res[level],
level == 0 ? 0 : additionalBytesPerPointer[level - 1], additionalBytesPerPointer[level],
useVirtualNodes[level], level == 0 ? 0 : useVirtualNodes[level - 1]);
size_t availableSize = BitHelper::Exp2(res[level - 1] * 8); // Available size is how much bytes we can reach with a pointer
fits = requiredSize < availableSize;
}
}
return res;
}
std::vector<size_t> VirtualNodePoolBuilder::CalculateVirtualNodesPerLevel(const BaseTree* tree, const std::vector<size_t>& parentsPerNode) const
{
unsigned8 depth = tree->GetMaxLevel();
unsigned32 nodeCount = (unsigned32)tree->GetNodeCount();
std::vector<size_t> virtualNodesPerLevel(depth + 1);
for (unsigned32 i = 0; i < nodeCount; i++)
{
const Node* node = tree->GetNode(i);
unsigned8 level = node->GetLevel();
if (parentsPerNode[i] > 1)
virtualNodesPerLevel[level] += parentsPerNode[i] - 1;
}
return virtualNodesPerLevel;
}
std::vector<size_t> VirtualNodePoolBuilder::CalculateFullNodesPerLevel(const BaseTree* tree) const
{
// Every node appears exactly once in full
return tree->GetNodesPerLevel();
}
std::vector<size_t> VirtualNodePoolBuilder::CalculatePointersToPerLevel(const BaseTree* tree) const
{
unsigned8 depth = tree->GetMaxLevel();
unsigned32 nodeCount = (unsigned32)tree->GetNodeCount();
std::vector<size_t> pointersToPerLevel(depth + 1);
for (unsigned32 i = 0; i < nodeCount; i++)
{
const Node* node = tree->GetNode(i);
unsigned8 level = node->GetLevel();
if (level < depth)
pointersToPerLevel[level + 1] += node->GetChildCount();
}
return pointersToPerLevel;
}
size_t VirtualNodePoolBuilder::CalculateSizeOfLevel(const BaseTree* tree, const unsigned8& level,
const size_t& virtualNodesThisLevel, const size_t& fullNodesThisLevel, const size_t& pointersToThisLevel, const size_t& pointersFromThisLevel,
const unsigned8& pointerSizeToThisLevel, const unsigned8& pointerSizeFromThisLevel,
const unsigned8& additionalBytesPointersToThisLevel, const unsigned8& additionalBytesPointersFromThisLevel,
const bool& useVirtualNodesThisLevel, const bool& useVirtualNodesPreviousLevel) const
{
size_t requiredSize = 0;
// Calculate size of virtual nodes placed in this level by the previous level
if (useVirtualNodesPreviousLevel)
requiredSize += virtualNodesThisLevel * GetVirtualNodeSize(tree, level, pointerSizeToThisLevel) + pointersToThisLevel * additionalBytesPointersToThisLevel;
// Calculate the size of full nodes (or normal nodes) occupying this level
if (useVirtualNodesThisLevel)
requiredSize += fullNodesThisLevel * GetFullNodeSize(tree, level, pointerSizeFromThisLevel);
else
requiredSize += (1 + tree->GetAdditionalBytesPerNode(level)) * fullNodesThisLevel + pointersFromThisLevel * pointerSizeFromThisLevel + pointersFromThisLevel * additionalBytesPointersFromThisLevel;
return requiredSize;
}
std::vector<size_t> VirtualNodePoolBuilder::CalculateSizePerLevel(const BaseTree* tree, const std::vector<unsigned8> pointerSizesPerLevel, const std::vector<size_t>& parentsPerNode, const std::vector<bool>& useVirtualNodes) const
{
// Calculate some statistics needed to find the size of each level in memory
unsigned8 depth = tree->GetMaxLevel();
std::vector<size_t> virtualNodesPerLevel = CalculateVirtualNodesPerLevel(tree, parentsPerNode);
std::vector<size_t> fullNodesPerLevel = CalculateFullNodesPerLevel(tree);
std::vector<size_t> pointersToLevel = CalculatePointersToPerLevel(tree);
std::vector<unsigned8> additionalBytesPerPointer = tree->GetAdditionalBytesPerPointer();
// Calculate the actual size per level
std::vector<size_t> sizePerLevel(depth + 1);
for (unsigned8 level = 0; level <= depth; level++)
sizePerLevel[level] = CalculateSizeOfLevel(tree, level, virtualNodesPerLevel[level], fullNodesPerLevel[level],
pointersToLevel[level], level == depth ? 0 : pointersToLevel[level + 1],
level == 0 ? 0 : pointerSizesPerLevel[level - 1], pointerSizesPerLevel[level],
level == 0 ? 0 : additionalBytesPerPointer[level - 1], additionalBytesPerPointer[level],
useVirtualNodes[level], level == 0 ? 0 : useVirtualNodes[level - 1]);
return sizePerLevel;
}
std::vector<size_t> VirtualNodePoolBuilder::CalculateApproximateSizePerLevelVirtualNodes(const BaseTree* tree, const std::vector<size_t>& parentsPerNode) const
{
// Calculate some statistics needed to find the size of each level in memory
unsigned8 depth = tree->GetMaxLevel();
std::vector<size_t> virtualNodesPerLevel = CalculateVirtualNodesPerLevel(tree, parentsPerNode);
std::vector<size_t> fullNodesPerLevel = CalculateFullNodesPerLevel(tree);
std::vector<size_t> pointersToLevel = CalculatePointersToPerLevel(tree);
std::vector<unsigned8> pointerSizesPerLevel(depth + 1, 4); // Assume 4 bytes pointers per level
std::vector<unsigned8> additionalBytesPerPointer = tree->GetAdditionalBytesPerPointer();
// Calculate the actual size per level
std::vector<size_t> sizePerLevel(depth + 1);
for (unsigned8 level = 0; level <= depth; level++)
sizePerLevel[level] =
fullNodesPerLevel[level] * GetFullNodeSize(tree, level, pointerSizesPerLevel) + // Full nodes size
(level == depth ? 0 : (virtualNodesPerLevel[level + 1] * GetVirtualNodeSize(tree, level + 1, pointerSizesPerLevel))) + // Virtual nodes size
(level == depth ? 0 : (pointersToLevel[level + 1] * additionalBytesPerPointer[level])); // additional pointer bytes size
return sizePerLevel;
}
std::vector<size_t> VirtualNodePoolBuilder::CalculateApproximateSizePerLevelStandardNodes(const BaseTree* tree) const
{
unsigned8 depth = tree->GetMaxLevel();
unsigned32 nodeCount = (unsigned32)tree->GetNodeCount();
std::vector<unsigned8> pointerSizesPerLevel(depth + 1, 4); // Assume 4 bytes pointers per level
std::vector<unsigned8> additionalBytesPerPointer = tree->GetAdditionalBytesPerPointer();
std::vector<size_t> sizePerLevel(depth + 1);
for (unsigned32 i = 0; i < nodeCount; i++)
{
const Node* node = tree->GetNode(i);
unsigned8 level = node->GetLevel();
sizePerLevel[level] += GetNormalNodeSize(tree, i, pointerSizesPerLevel, additionalBytesPerPointer, true);;
}
return sizePerLevel;
}
std::vector<bool> VirtualNodePoolBuilder::DecideVirtualPointersPerLevel(const BaseTree* tree, const std::vector<size_t>& parentsPerNode) const
{
unsigned8 depth = tree->GetMaxLevel();
std::vector<size_t> sizePerStandardLevel = CalculateApproximateSizePerLevelStandardNodes(tree);
std::vector<size_t> sizePerVirtualNodesLevel = CalculateApproximateSizePerLevelVirtualNodes(tree, parentsPerNode);
std::vector<bool> useVirtualNodes(depth + 1);
for (unsigned8 level = 0; level <= depth; level++)
useVirtualNodes[level] = sizePerVirtualNodesLevel[level] < sizePerStandardLevel[level];
//useVirtualNodes = std::vector<bool>(depth + 1, false);
//useVirtualNodes[0] = true;
//useVirtualNodes[1] = true;
//useVirtualNodes[2] = true;
return useVirtualNodes;
}
size_t VirtualNodePoolBuilder::CalculatePoolInfoSize(const BaseTree* tree)
{
unsigned8 depth = tree->GetMaxLevel();
// Each tree contains at least the level offsets (4 bytes per level) and pointer sizes per level (1 byte per level)
// 1 byte per level for sizes of additional information per level
// 4 bytes are used to indicate which levels use virtual nodes
size_t poolInfoSize = (depth + 1) * 5 + 4;
if (HasAdditionalBytesPerNode(tree)) poolInfoSize += depth + 1;
if (HasAdditionalBytesPerPointer(tree)) poolInfoSize += depth + 1;
// Additional pool info from the tree
poolInfoSize += tree->GetAdditionalTreeInfoSize();
return poolInfoSize;
}
size_t VirtualNodePoolBuilder::GetPoolSize(const BaseTree* tree)
{
// Calculate the pool info size
size_t minSize = CalculatePoolInfoSize(tree);
// Calculate the main pool size
std::vector<size_t> parentsPerNode = tree->GetParentCounts();
std::vector<bool> useVirtualNodes = DecideVirtualPointersPerLevel(tree, parentsPerNode);
std::vector<unsigned8> pointerSizesPerLevel = CalculatePointerSizesPerLevel(tree, parentsPerNode, useVirtualNodes);
std::vector<size_t> sizesPerLevel = CalculateSizePerLevel(tree, pointerSizesPerLevel, parentsPerNode, useVirtualNodes);
minSize += std::accumulate(sizesPerLevel.begin(), sizesPerLevel.end(), size_t(0));
std::vector<size_t> virtualNodesPerLevel = CalculateVirtualNodesPerLevel(tree, parentsPerNode);
std::vector<size_t> fullNodesPerLevel = CalculateFullNodesPerLevel(tree);
size_t virtualNodesSum = 0;
size_t fullNodesSum = 0;
size_t normalNodesSum = 0;
for (unsigned8 level = 0; level < tree->GetMaxLevel(); level++)
{
if (useVirtualNodes[level]) fullNodesSum += fullNodesPerLevel[level];
else normalNodesSum += fullNodesPerLevel[level];
if (level > 0 && useVirtualNodes[level - 1]) virtualNodesSum += virtualNodesPerLevel[level - 1];
}
printf("Virtual nodes: %llu, Complete nodes: %llu, Normal Nodes: %llu, Percentage virtual: %f\n", (unsigned64)virtualNodesSum, (unsigned64)fullNodesSum, (unsigned64)normalNodesSum, (double(virtualNodesSum) / double(virtualNodesSum + fullNodesSum)) * 100.0);
return minSize;
}
//************************************
// Insert all nodes into final node pool and updates pointers
//************************************
bool VirtualNodePoolBuilder::BuildPool(const BaseTree* tree, std::vector<unsigned8>& pool) {
if (tree == NULL) return false;
mIsBuilding = true;
unsigned32 nodeCount = (unsigned32)tree->GetNodeCount();
unsigned8 depth = tree->GetMaxLevel();
// Initialize the pool
pool = std::vector<unsigned8>(GetPoolSize(tree));
// Acquire some information about the pool
std::vector<size_t> parentsPerNode = tree->GetParentCounts();
std::vector<bool> useVirtualNodes = DecideVirtualPointersPerLevel(tree, parentsPerNode);
std::vector<unsigned8> pointerSizesPerLevel = CalculatePointerSizesPerLevel(tree, parentsPerNode, useVirtualNodes);
std::vector<size_t> sizePerLevel = CalculateSizePerLevel(tree, pointerSizesPerLevel, parentsPerNode, useVirtualNodes);
std::vector<unsigned8> additionalBytesPerPointer = tree->GetAdditionalBytesPerPointer();
std::vector<unsigned8> additionalBytesPerNode = tree->GetAdditionalBytesPerNode();
std::vector<size_t> nodePointers(nodeCount);
// Calculate the level offsets
std::vector<size_t> levelOffsets(depth + 1);
size_t curIndex = CalculatePoolInfoSize(tree);
for (unsigned8 level = 0; level <= depth; level++)
{
levelOffsets[level] = curIndex;
curIndex += sizePerLevel[level];
}
// Calculate the node pointers for nodes in non-switch levels not using virtual nodes
bool switchlevel = true;
for (unsigned8 level = 0; level <= depth; level++)
{
if (!switchlevel)
{
curIndex = levelOffsets[level];
for (unsigned32 i = 0; i < nodeCount; i++)
{
const Node* node = tree->GetNode(i);
if (node->GetLevel() == level)
{
nodePointers[i] = curIndex;
curIndex += GetNormalNodeSize(tree, i, pointerSizesPerLevel, additionalBytesPerPointer, true);
}
}
}
if (useVirtualNodes[level]) switchlevel = true;
else if (switchlevel == true) switchlevel = false;
}
curIndex = 0;
// Write the level offsets
for (unsigned8 level = 0; level <= depth; level++)
BitHelper::SplitInBytesAndMove(levelOffsets[level], pool, level * 4, 4);
curIndex += 4 * (depth + 1);
// Write the pointer sizes per level
for (unsigned8 level = 0; level <= depth; level++)
pool[curIndex++] = pointerSizesPerLevel[level];
// Write 4 bytes indicating which levels use virtual nodes
unsigned32 levelsUsingVirtualNodesMask = 0;
for (unsigned8 level = 0; level <= depth; level++)
BitHelper::SetLS(levelsUsingVirtualNodesMask, level, useVirtualNodes[level]);
BitHelper::SplitInBytesAndMove(levelsUsingVirtualNodesMask, pool, curIndex);
curIndex += 4;
// Write additional bytes per node
if (HasAdditionalBytesPerNode(tree))
{
for (unsigned8 level = 0; level <= depth; level++)
pool[curIndex++] = additionalBytesPerNode[level];
}
// Write additional bytes per pointer
if (HasAdditionalBytesPerPointer(tree))
{
for (unsigned8 level = 0; level <= depth; level++)
pool[curIndex++] = additionalBytesPerPointer[level];
}
// Leave some space for the additional pool info.
// As the actual node pointers are not yet known, we write them later
size_t additionalTreeInfoStart = curIndex;
curIndex += tree->GetAdditionalTreeInfoSize();
// Find all roots (to make sure we write all reachable nodes from any root).
std::vector<NodeToWrite> nextLevelNodes;
std::vector<NodeToWrite> thisLevelNodes;
for (unsigned32 i = 0; i < nodeCount; i++)
if (tree->GetNode(i)->GetLevel() == 0) thisLevelNodes.push_back(NodeToWrite(i, 0, useVirtualNodes[0] ? FULL : NORMAL, 0, 0));
size_t nextLevelIndex;
BoolArray writtenNodes(nodeCount);
// Write the full node pool
for (unsigned8 level = 0; level <= depth; level++)
{
assert(curIndex = levelOffsets[level]);
nextLevelNodes.clear();
nextLevelIndex = 0;
unsigned8 additionalNodeBytes = additionalBytesPerNode[level];
unsigned8 additionalBytesForPointersToThisLevel = level > 0 ? additionalBytesPerPointer[level - 1] : 0;
unsigned8 additionalBytesForPointersFromThisLevel = additionalBytesPerPointer[level];
size_t childFullNodeSize = GetFullNodeSize(tree, level + 1, pointerSizesPerLevel);
size_t childVirtualNodeSize = GetVirtualNodeSize(tree, level + 1, pointerSizesPerLevel);
for (NodeToWrite nodeInfo : thisLevelNodes)
{
const Node* node = nodeInfo.GetNode(tree);
unsigned32 nodeId = nodeInfo.nodeId;
assert(level == node->GetLevel());
if (nodeInfo.type == VIRTUAL)
{ // Write a virtual node
size_t virtualNodeSize = GetVirtualNodeSize(tree, level, pointerSizesPerLevel);
BitHelper::SplitInBytesAndMove(nodePointers[nodeId] - levelOffsets[level], pool, curIndex, virtualNodeSize);
curIndex += virtualNodeSize;
}
else if (nodeInfo.type == FULL)
{ // Write a full node
assert(useVirtualNodes[level]);
nodePointers[nodeId] = curIndex;
WriteFullNode(tree, nodeId, (unsigned32)nextLevelIndex, pointerSizesPerLevel[level], writtenNodes, additionalNodeBytes, pool, curIndex);
// Tell the next level which nodes should be written and in what order
unsigned8 vMask = pool[curIndex + 1 + additionalNodeBytes];
size_t nextLevelNodesOffset = nextLevelNodes.size();
for (ChildIndex c = 0; c < 8; c++)
if (node->HasChild(c))
{
NodeType type;
if (!useVirtualNodes[level + 1]) type = BitHelper::GetLS(vMask, c) ? VIRTUAL : NORMAL;
else type = BitHelper::GetLS(vMask, c) ? VIRTUAL : FULL;
nextLevelNodes.push_back(NodeToWrite(node->GetChildIndex(c), level + 1, type, nodeId, c));
}
// Calculate the size of those nodes in the next layer.
for (auto c = nextLevelNodes.begin() + nextLevelNodesOffset; c != nextLevelNodes.end(); c++)
{
switch (c->type)
{
case NORMAL: nextLevelIndex += GetNormalNodeSize(tree, c->nodeId, pointerSizesPerLevel, additionalBytesPerPointer, true); break;
case FULL: nextLevelIndex += childFullNodeSize; break;
case VIRTUAL: nextLevelIndex += childVirtualNodeSize; break;
}
}
nextLevelIndex += node->GetChildCount() * additionalBytesForPointersFromThisLevel;
curIndex += GetFullNodeSize(tree, level, pointerSizesPerLevel);
}
else if (nodeInfo.type == NORMAL)
{
assert(nodePointers[nodeId] == 0 || nodePointers[nodeId] == curIndex);
nodePointers[nodeId] = curIndex;
WriteNormalNode(tree, nodeId, additionalNodeBytes, pointerSizesPerLevel[level], nodePointers, level == depth ? 0 : levelOffsets[level + 1], pool, curIndex);
curIndex += GetNormalNodeSize(tree, nodeId, pointerSizesPerLevel, additionalBytesPerPointer, false);
// Write additional bytes per pointer
for (ChildIndex c = 0; c < 8; c++)
{
if (node->HasChild(c))
{
WriteAdditionalPointerInfo(tree, nodeId, c, additionalBytesForPointersFromThisLevel, pool, curIndex);
curIndex += additionalBytesForPointersFromThisLevel;
}
}
}
if (level > 0 && additionalBytesForPointersToThisLevel != 0 && useVirtualNodes[level - 1])
{
WriteAdditionalPointerInfo(tree, nodeInfo.parentId, nodeInfo.childIndexOfParent, additionalBytesForPointersToThisLevel, pool, curIndex);
curIndex += additionalBytesForPointersToThisLevel;
}
}
if (useVirtualNodes[level])
thisLevelNodes = nextLevelNodes;
else
{
thisLevelNodes.clear();
for (unsigned32 i = 0; i < nodeCount; i++)
{
const Node* node = tree->GetNode(i);
if (node->GetLevel() == level + 1)
thisLevelNodes.push_back(NodeToWrite(i, level + 1, NORMAL, 0, 0));
}
}
}
std::vector<unsigned8> additionalTreeInfo = tree->GetAdditionalTreeInfo(nodePointers);
std::move(additionalTreeInfo.begin(), additionalTreeInfo.end(), pool.begin() + additionalTreeInfoStart);
mIsBuilding = false;
return true;
}
void VirtualNodePoolBuilder::WriteFullNode(const BaseTree* tree, const unsigned32& nodeId, const unsigned32& childPointer, const unsigned8& childPointerSize, BoolArray& writtenNodes,
const unsigned8& additionalNodeBytes, std::vector<unsigned8>& pool, const size_t& offset) const
{
size_t curIndex = offset;
const Node* node = tree->GetNode(nodeId);
pool[curIndex++] = node->GetChildmask().mask;
// Write additional node info (if any)
if (additionalNodeBytes != 0)
{
auto nodeBytes = tree->GetAdditionalNodeBytes(node);
std::move(nodeBytes.begin(), nodeBytes.end(), pool.begin() + curIndex);
assert(nodeBytes.size() == additionalNodeBytes);
curIndex += additionalNodeBytes;
}
// Build the "virtual mask" indicating which nodes have already been written in the next level and are virtual in this level
pool[curIndex++] = GetVMask(tree, nodeId, writtenNodes);
// Write the pointer to the first child
BitHelper::SplitInBytesAndMove(childPointer, pool, curIndex, childPointerSize);
curIndex += 4;
}
void VirtualNodePoolBuilder::WriteNormalNode(const BaseTree* tree, const unsigned32& nodeId, const unsigned8& additionalNodeBytes, const unsigned8& pointerSize, const std::vector<size_t>& nodePointers, const size_t& nextLevelOffset, std::vector<unsigned8>& pool, const size_t& offset) const
{
size_t curIndex = offset;
const Node* node = tree->GetNode(nodeId);
pool[curIndex++] = node->GetChildmask().mask;
// Write additional node info (if any)
if (additionalNodeBytes != 0)
{
auto nodeBytes = tree->GetAdditionalNodeBytes(node);
std::move(nodeBytes.begin(), nodeBytes.end(), pool.begin() + curIndex);
assert(nodeBytes.size() == additionalNodeBytes);
curIndex += additionalNodeBytes;
}
// Write the child pointers
unsigned32* children = node->GetChildren();
for (ChildIndex c = 0; c < node->GetChildCount(); c++)
{
unsigned32 child = children[c];
size_t pointer = nodePointers[child] - nextLevelOffset;
BitHelper::SplitInBytesAndMove(pointer, pool, curIndex, pointerSize);
curIndex += pointerSize;
}
}
void VirtualNodePoolBuilder::WriteAdditionalPointerInfo(const BaseTree* tree, const unsigned32& nodeId, const ChildIndex& childId, const unsigned8& additionalPointerBytes, std::vector<unsigned8>& pool, const size_t& offset) const
{
auto pointerInfo = tree->GetAdditionalPointerBytes(tree->GetNode(nodeId), childId);
std::move(pointerInfo.begin(), pointerInfo.end(), pool.begin() + offset);
}
unsigned8 VirtualNodePoolBuilder::GetVMask(const BaseTree* tree, const unsigned32& nodeId, BoolArray& writtenNodes) const
{
const Node* node = tree->GetNode(nodeId);
unsigned8 vMask = 0;
for (ChildIndex c = 0; c < 8; c++)
{
if (node->HasChild(c))
{
unsigned32 childIndex = node->GetChildIndex(c);
// A node is virtual if it has been written before
BitHelper::SetLS(vMask, c, writtenNodes[childIndex]);
writtenNodes.Set(childIndex, true);
}
}
return vMask;
}
bool VirtualNodePoolBuilder::VerifyPool(std::vector<unsigned8>& pool, const unsigned8& treeDepth) const
{
// TODO: Do some verification here.
return true;
}