[TASK] Initial commit with basic product setup

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2019-08-18 13:50:14 +02:00
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City Simulator is a great starting point for applications that require 3D
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value: "<b>Location-based Game Starting Point</b>\n\nThis example comes ready
with a map, player, and location provider setup to serve as a starting point
for location-based games. \n\nWe've also included a way for you to debug gameplay
by simulating player movement using a GPS log recording. Here, the character
marker is following a log trace of a walk through Helsinki on foot. Controls
for this can be found on the 'DefaultDeviceLocationProvider' prefab nested
under 'LocationBasedGame' and 'LocationProvider' in the Hierarchy. \n"
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namespace Mapbox.Examples
{
using KDTree;
using UnityEngine;
using Mapbox.Unity.MeshGeneration;
using Mapbox.Unity.MeshGeneration.Data;
public class HighlightBuildings : MonoBehaviour
{
public KdTreeCollection Collection;
public int MaxCount = 100;
public float Range = 10;
Ray ray;
Plane groundPlane = new Plane(Vector3.up, Vector3.zero);
Vector3 pos;
float rayDistance;
private NearestNeighbour<VectorEntity> pIter;
void Update()
{
if (Input.GetMouseButton(0))
{
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (groundPlane.Raycast(ray, out rayDistance))
{
pos = ray.GetPoint(rayDistance);
pIter = Collection.NearestNeighbors(new double[] { pos.x, pos.z }, MaxCount, Range);
while (pIter.MoveNext())
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}
}
}
}
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