[TASK] Initial commit with basic product setup
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
namespace Mapbox.Examples
|
||||
{
|
||||
using KDTree;
|
||||
using UnityEngine;
|
||||
using Mapbox.Unity.MeshGeneration;
|
||||
using Mapbox.Unity.MeshGeneration.Data;
|
||||
|
||||
public class HighlightBuildings : MonoBehaviour
|
||||
{
|
||||
public KdTreeCollection Collection;
|
||||
public int MaxCount = 100;
|
||||
public float Range = 10;
|
||||
Ray ray;
|
||||
Plane groundPlane = new Plane(Vector3.up, Vector3.zero);
|
||||
Vector3 pos;
|
||||
float rayDistance;
|
||||
private NearestNeighbour<VectorEntity> pIter;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
if (groundPlane.Raycast(ray, out rayDistance))
|
||||
{
|
||||
pos = ray.GetPoint(rayDistance);
|
||||
pIter = Collection.NearestNeighbors(new double[] { pos.x, pos.z }, MaxCount, Range);
|
||||
while (pIter.MoveNext())
|
||||
{
|
||||
pIter.Current.Transform.localScale = Vector3.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user