[TASK] Initial commit with basic product setup
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@@ -0,0 +1,55 @@
|
||||
using UnityEngine;
|
||||
using Mapbox.Directions;
|
||||
using System.Collections.Generic;
|
||||
using Mapbox.Unity.Map;
|
||||
using Mapbox.Unity.MeshGeneration.Data;
|
||||
using Mapbox.Utils;
|
||||
using Mapbox.Unity.Utilities;
|
||||
using Mapbox.Unity;
|
||||
using System;
|
||||
|
||||
namespace Mapbox.Examples
|
||||
{
|
||||
public class AstronautDirections : MonoBehaviour
|
||||
{
|
||||
AbstractMap _map;
|
||||
Directions.Directions _directions;
|
||||
Action<List<Vector3>> callback;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_directions = MapboxAccess.Instance.Directions;
|
||||
}
|
||||
|
||||
public void Query(Action<List<Vector3>> vecs, Transform start, Transform end, AbstractMap map)
|
||||
{
|
||||
if (callback == null)
|
||||
callback = vecs;
|
||||
|
||||
_map = map;
|
||||
|
||||
var wp = new Vector2d[2];
|
||||
wp[0] = start.GetGeoPosition(_map.CenterMercator, _map.WorldRelativeScale);
|
||||
wp[1] = end.GetGeoPosition(_map.CenterMercator, _map.WorldRelativeScale);
|
||||
var _directionResource = new DirectionResource(wp, RoutingProfile.Walking);
|
||||
_directionResource.Steps = true;
|
||||
_directions.Query(_directionResource, HandleDirectionsResponse);
|
||||
}
|
||||
|
||||
void HandleDirectionsResponse(DirectionsResponse response)
|
||||
{
|
||||
if (null == response.Routes || response.Routes.Count < 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var dat = new List<Vector3>();
|
||||
foreach (var point in response.Routes[0].Geometry)
|
||||
{
|
||||
dat.Add(Conversions.GeoToWorldPosition(point.x, point.y, _map.CenterMercator, _map.WorldRelativeScale).ToVector3xz());
|
||||
}
|
||||
|
||||
callback(dat);
|
||||
}
|
||||
}
|
||||
}
|
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fileFormatVersion: 2
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,223 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Mapbox.Unity.Map;
|
||||
|
||||
namespace Mapbox.Examples
|
||||
{
|
||||
public class AstronautMouseController : MonoBehaviour
|
||||
{
|
||||
[Header("Character")]
|
||||
[SerializeField]
|
||||
GameObject character;
|
||||
[SerializeField]
|
||||
float characterSpeed;
|
||||
[SerializeField]
|
||||
Animator characterAnimator;
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField]
|
||||
AstronautDirections directions;
|
||||
[SerializeField]
|
||||
Transform startPoint;
|
||||
[SerializeField]
|
||||
Transform endPoint;
|
||||
[SerializeField]
|
||||
AbstractMap map;
|
||||
[SerializeField]
|
||||
GameObject rayPlane;
|
||||
[SerializeField]
|
||||
Transform _movementEndPoint;
|
||||
|
||||
[SerializeField]
|
||||
LayerMask layerMask;
|
||||
|
||||
Ray ray;
|
||||
RaycastHit hit;
|
||||
LayerMask raycastPlane;
|
||||
float clicktime;
|
||||
bool moving;
|
||||
bool characterDisabled;
|
||||
|
||||
void Start()
|
||||
{
|
||||
characterAnimator = GetComponentInChildren<Animator>();
|
||||
if (!Application.isEditor)
|
||||
{
|
||||
this.enabled = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (characterDisabled)
|
||||
return;
|
||||
|
||||
CamControl();
|
||||
|
||||
bool click = false;
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
clicktime = Time.time;
|
||||
}
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
if (Time.time - clicktime < 0.15f)
|
||||
{
|
||||
click = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (click)
|
||||
{
|
||||
ray = cam.ScreenPointToRay(Input.mousePosition);
|
||||
|
||||
if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
|
||||
{
|
||||
startPoint.position = transform.localPosition;
|
||||
endPoint.position = hit.point;
|
||||
MovementEndpointControl(hit.point, true);
|
||||
|
||||
directions.Query(GetPositions, startPoint, endPoint, map);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Character : Movement
|
||||
List<Vector3> futurePositions;
|
||||
bool interruption;
|
||||
void GetPositions(List<Vector3> vecs)
|
||||
{
|
||||
futurePositions = vecs;
|
||||
|
||||
if (futurePositions != null && moving)
|
||||
{
|
||||
interruption = true;
|
||||
}
|
||||
if (!moving)
|
||||
{
|
||||
interruption = false;
|
||||
MoveToNextPlace();
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 nextPos;
|
||||
void MoveToNextPlace()
|
||||
{
|
||||
if (futurePositions.Count > 0)
|
||||
{
|
||||
nextPos = futurePositions[0];
|
||||
futurePositions.Remove(nextPos);
|
||||
|
||||
moving = true;
|
||||
characterAnimator.SetBool("IsWalking", true);
|
||||
StartCoroutine(MoveTo());
|
||||
}
|
||||
else if (futurePositions.Count <= 0)
|
||||
{
|
||||
moving = false;
|
||||
characterAnimator.SetBool("IsWalking", false);
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 prevPos;
|
||||
IEnumerator MoveTo()
|
||||
{
|
||||
prevPos = transform.localPosition;
|
||||
|
||||
float time = CalculateTime();
|
||||
float t = 0;
|
||||
|
||||
StartCoroutine(LookAtNextPos());
|
||||
|
||||
while (t < 1 && !interruption)
|
||||
{
|
||||
t += Time.deltaTime / time;
|
||||
|
||||
transform.localPosition = Vector3.Lerp(prevPos, nextPos, t);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
interruption = false;
|
||||
MoveToNextPlace();
|
||||
}
|
||||
|
||||
float CalculateTime()
|
||||
{
|
||||
float timeToMove = 0;
|
||||
|
||||
timeToMove = Vector3.Distance(prevPos, nextPos) / characterSpeed;
|
||||
|
||||
return timeToMove;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Character : Rotation
|
||||
IEnumerator LookAtNextPos()
|
||||
{
|
||||
Quaternion neededRotation = Quaternion.LookRotation(nextPos - character.transform.position);
|
||||
Quaternion thisRotation = character.transform.localRotation;
|
||||
|
||||
float t = 0;
|
||||
while (t < 1.0f)
|
||||
{
|
||||
t += Time.deltaTime / 0.25f;
|
||||
var rotationValue = Quaternion.Slerp(thisRotation, neededRotation, t);
|
||||
character.transform.rotation = Quaternion.Euler(0, rotationValue.eulerAngles.y, 0);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CameraControl
|
||||
[Header("CameraSettings")]
|
||||
[SerializeField]
|
||||
Camera cam;
|
||||
Vector3 previousPos = Vector3.zero;
|
||||
Vector3 deltaPos = Vector3.zero;
|
||||
|
||||
void CamControl()
|
||||
{
|
||||
deltaPos = transform.position - previousPos;
|
||||
deltaPos.y = 0;
|
||||
cam.transform.position = Vector3.Lerp(cam.transform.position, cam.transform.position + deltaPos, Time.time);
|
||||
previousPos = transform.position;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Utility
|
||||
public void DisableCharacter()
|
||||
{
|
||||
characterDisabled = true;
|
||||
moving = false;
|
||||
StopAllCoroutines();
|
||||
character.SetActive(false);
|
||||
}
|
||||
|
||||
public void EnableCharacter()
|
||||
{
|
||||
characterDisabled = false;
|
||||
character.SetActive(true);
|
||||
}
|
||||
|
||||
public void LayerChangeOn()
|
||||
{
|
||||
Debug.Log("OPEN");
|
||||
}
|
||||
|
||||
public void LayerChangeOff()
|
||||
{
|
||||
Debug.Log("CLOSE");
|
||||
}
|
||||
|
||||
void MovementEndpointControl(Vector3 pos, bool active)
|
||||
{
|
||||
_movementEndPoint.position = new Vector3(pos.x, 0.2f, pos.z);
|
||||
_movementEndPoint.gameObject.SetActive(active);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
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fileFormatVersion: 2
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guid: 7131041864ed14f44865fa1d8e27b411
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timeCreated: 1529443440
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userData:
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assetBundleVariant:
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@@ -0,0 +1,45 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mapbox.Examples
|
||||
{
|
||||
public class CharacterMovement : MonoBehaviour
|
||||
{
|
||||
public Material[] Materials;
|
||||
public Transform Target;
|
||||
public Animator CharacterAnimator;
|
||||
public float Speed;
|
||||
AstronautMouseController _controller;
|
||||
void Start()
|
||||
{
|
||||
_controller = GetComponent<AstronautMouseController>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
if (_controller.enabled)// Because the mouse control script interferes with this script
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var item in Materials)
|
||||
{
|
||||
item.SetVector("_CharacterPosition", transform.position);
|
||||
}
|
||||
|
||||
var distance = Vector3.Distance(transform.position, Target.position);
|
||||
if (distance > 0.1f)
|
||||
{
|
||||
transform.LookAt(Target.position);
|
||||
transform.Translate(Vector3.forward * Speed);
|
||||
CharacterAnimator.SetBool("IsWalking", true);
|
||||
}
|
||||
else
|
||||
{
|
||||
CharacterAnimator.SetBool("IsWalking", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
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|
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100004: QuickRigCharacter_Head
|
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100006: QuickRigCharacter_Hips
|
||||
100008: QuickRigCharacter_LeftArm
|
||||
100010: QuickRigCharacter_LeftFoot
|
||||
100012: QuickRigCharacter_LeftForeArm
|
||||
100014: QuickRigCharacter_LeftHand
|
||||
100016: QuickRigCharacter_LeftLeg
|
||||
100018: QuickRigCharacter_LeftShoulder
|
||||
100020: QuickRigCharacter_LeftToeBase
|
||||
100022: QuickRigCharacter_LeftUpLeg
|
||||
100024: QuickRigCharacter_Neck
|
||||
100026: QuickRigCharacter_Reference
|
||||
100028: QuickRigCharacter_RightArm
|
||||
100030: QuickRigCharacter_RightFoot
|
||||
100032: QuickRigCharacter_RightForeArm
|
||||
100034: QuickRigCharacter_RightHand
|
||||
100036: QuickRigCharacter_RightLeg
|
||||
100038: QuickRigCharacter_RightShoulder
|
||||
100040: QuickRigCharacter_RightToeBase
|
||||
100042: QuickRigCharacter_RightUpLeg
|
||||
100044: QuickRigCharacter_Spine
|
||||
100046: QuickRigCharacter_Spine1
|
||||
100048: QuickRigCharacter_Spine2
|
||||
400000: Astronaut:polySurface1
|
||||
400002: //RootNode
|
||||
400004: QuickRigCharacter_Head
|
||||
400006: QuickRigCharacter_Hips
|
||||
400008: QuickRigCharacter_LeftArm
|
||||
400010: QuickRigCharacter_LeftFoot
|
||||
400012: QuickRigCharacter_LeftForeArm
|
||||
400014: QuickRigCharacter_LeftHand
|
||||
400016: QuickRigCharacter_LeftLeg
|
||||
400018: QuickRigCharacter_LeftShoulder
|
||||
400020: QuickRigCharacter_LeftToeBase
|
||||
400022: QuickRigCharacter_LeftUpLeg
|
||||
400024: QuickRigCharacter_Neck
|
||||
400026: QuickRigCharacter_Reference
|
||||
400028: QuickRigCharacter_RightArm
|
||||
400030: QuickRigCharacter_RightFoot
|
||||
400032: QuickRigCharacter_RightForeArm
|
||||
400034: QuickRigCharacter_RightHand
|
||||
400036: QuickRigCharacter_RightLeg
|
||||
400038: QuickRigCharacter_RightShoulder
|
||||
400040: QuickRigCharacter_RightToeBase
|
||||
400042: QuickRigCharacter_RightUpLeg
|
||||
400044: QuickRigCharacter_Spine
|
||||
400046: QuickRigCharacter_Spine1
|
||||
400048: QuickRigCharacter_Spine2
|
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2100000: Astronaut_initialShadingGroup1
|
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4300000: Astronaut:polySurface1
|
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7400000: Take 001
|
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9500000: //RootNode
|
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13700000: Astronaut:polySurface1
|
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externalObjects:
|
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|
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|
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|
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|
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materialSearch: 1
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materialLocation: 1
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animations:
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legacyGenerateAnimations: 4
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bakeSimulation: 0
|
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resampleCurves: 1
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optimizeGameObjects: 0
|
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motionNodeName:
|
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rigImportErrors:
|
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rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
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animationDoRetargetingWarnings: 0
|
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importAnimatedCustomProperties: 0
|
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animationCompression: 1
|
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animationRotationError: 0.5
|
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animationPositionError: 0.5
|
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animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
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extraExposedTransformPaths: []
|
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extraUserProperties: []
|
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clipAnimations:
|
||||
- serializedVersion: 16
|
||||
name: Take 001
|
||||
takeName: Take 001
|
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firstFrame: 0
|
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lastFrame: 24
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Reference in New Issue
Block a user