[TASK] Initial commit with basic product setup
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namespace Mapbox.Examples
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Mapbox.Unity.Map;
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using Mapbox.Utils;
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public class POIPlacementScriptExample : MonoBehaviour
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{
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public AbstractMap map;
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//prefab to spawn
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public GameObject prefab;
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//cache of spawned gameobjects
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private List<GameObject> _prefabInstances;
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// Use this for initialization
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void Start()
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{
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//add layers before initializing the map
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map.VectorData.SpawnPrefabByCategory(prefab, LocationPrefabCategories.ArtsAndEntertainment, 10, HandlePrefabSpawned, true, "SpawnFromScriptLayer");
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map.Initialize(new Vector2d(37.784179, -122.401583), 16);
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}
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//handle callbacks
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void HandlePrefabSpawned(List<GameObject> instances)
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{
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if (instances.Count > 0)
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{
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Debug.Log(instances[0].name);
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}
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}
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}
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}
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