[TASK] Initial commit with basic product setup
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value: '<b> Iconic Buildings</b>
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This demonstrates the use of the ReplaceFeatureCollection modifier, which
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allows key locations to be replaced with unique prefabs, such as a iconic
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skyscrapers or historic landmarks. Click to buttons above to see various features
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from around the world replaced with custom 3d models.'
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value: '<b>Replacing Mapbox building with your own 3D Models</b>
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Whether you wish to replace your corporate office locations with a custom
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branded building model of your own, or spawn a highly detailed historical
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monument on a 3D map, use our <b>Feature Replacement Modifier</b> to swap
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out a default extruded building at a given Lat-Lon with your supplied prefab.
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You can add your Feature Replacement Modifier directly to the list of Game
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Object modifiers of your buildings visualizer.'
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 6ebd1ada4313b460c9bd85e862eea602
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folderAsset: yes
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licenseType: Pro
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userData:
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@@ -0,0 +1,22 @@
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using System;
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using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
|
||||
|
||||
public class BlinkLight : MonoBehaviour {
|
||||
|
||||
float blinkDuration = 2.0f;
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||||
void Start () {
|
||||
StartCoroutine(BlinkLed());
|
||||
}
|
||||
|
||||
private IEnumerator BlinkLed()
|
||||
{
|
||||
Component halo = gameObject.GetComponent("Halo");
|
||||
while(true)
|
||||
{
|
||||
((Behaviour)halo).enabled = !((Behaviour)halo).enabled;
|
||||
yield return new WaitForSeconds(blinkDuration);
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}
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}
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}
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Binary file not shown.
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androidETC2FallbackOverride: 0
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Reference in New Issue
Block a user