[TASK] Initial commit with basic product setup

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2019-08-18 13:50:14 +02:00
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value: '<b> Iconic Buildings</b>
This demonstrates the use of the ReplaceFeatureCollection modifier, which
allows key locations to be replaced with unique prefabs, such as a iconic
skyscrapers or historic landmarks. Click to buttons above to see various features
from around the world replaced with custom 3d models.'
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Whether you wish to replace your corporate office locations with a custom
branded building model of your own, or spawn a highly detailed historical
monument on a 3D map, use our <b>Feature Replacement Modifier</b> to swap
out a default extruded building at a given Lat-Lon with your supplied prefab.
You can add your Feature Replacement Modifier directly to the list of Game
Object modifiers of your buildings visualizer.'
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlinkLight : MonoBehaviour {
float blinkDuration = 2.0f;
void Start () {
StartCoroutine(BlinkLed());
}
private IEnumerator BlinkLed()
{
Component halo = gameObject.GetComponent("Halo");
while(true)
{
((Behaviour)halo).enabled = !((Behaviour)halo).enabled;
yield return new WaitForSeconds(blinkDuration);
}
}
}

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