[TASK] Initial commit with basic product setup
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BlinkLight : MonoBehaviour {
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float blinkDuration = 2.0f;
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void Start () {
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StartCoroutine(BlinkLed());
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}
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private IEnumerator BlinkLed()
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{
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Component halo = gameObject.GetComponent("Halo");
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while(true)
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{
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((Behaviour)halo).enabled = !((Behaviour)halo).enabled;
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yield return new WaitForSeconds(blinkDuration);
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}
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}
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}
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fileFormatVersion: 2
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guid: 42a992266d3e1416a9b8a41a17635f42
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timeCreated: 1527013969
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licenseType: Pro
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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