[TASK] Initial commit with basic product setup
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BlinkLight : MonoBehaviour {
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float blinkDuration = 2.0f;
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void Start () {
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StartCoroutine(BlinkLed());
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}
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private IEnumerator BlinkLed()
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{
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Component halo = gameObject.GetComponent("Halo");
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while(true)
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{
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((Behaviour)halo).enabled = !((Behaviour)halo).enabled;
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yield return new WaitForSeconds(blinkDuration);
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}
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}
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}
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