[TASK] Initial commit with basic product setup

This commit is contained in:
2019-08-18 13:50:14 +02:00
commit 01a66a8e1f
2548 changed files with 167528 additions and 0 deletions

View File

@@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mapbox.Unity.Map;
public class SetCameraHeight : MonoBehaviour
{
[SerializeField]
AbstractMap _map;
[SerializeField]
Camera _referenceCamera;
[SerializeField]
float _cameraOffset = 100f;
// Use this for initialization
void Start()
{
if (_map == null)
{
_map = FindObjectOfType<AbstractMap>();
}
if (_referenceCamera == null)
{
_referenceCamera = FindObjectOfType<Camera>();
}
}
// Update is called once per frame
void Update()
{
var position = _referenceCamera.transform.position;
position.y = _map.QueryElevationInMetersAt(_map.CenterLatitudeLongitude) + _cameraOffset;
_referenceCamera.transform.position = position;
}
}

View File

@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: 4068899586d2d4e21bccf5a6b475a3bb
timeCreated: 1521502809
licenseType: Pro
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,55 @@
namespace Mapbox.Examples
{
using UnityEngine;
using Mapbox.Utils;
using Mapbox.Unity.Map;
using Mapbox.Unity.MeshGeneration.Factories;
using Mapbox.Unity.Utilities;
using System.Collections.Generic;
public class SpawnOnMap : MonoBehaviour
{
[SerializeField]
AbstractMap _map;
[SerializeField]
[Geocode]
string[] _locationStrings;
Vector2d[] _locations;
[SerializeField]
float _spawnScale = 100f;
[SerializeField]
GameObject _markerPrefab;
List<GameObject> _spawnedObjects;
void Start()
{
_locations = new Vector2d[_locationStrings.Length];
_spawnedObjects = new List<GameObject>();
for (int i = 0; i < _locationStrings.Length; i++)
{
var locationString = _locationStrings[i];
_locations[i] = Conversions.StringToLatLon(locationString);
var instance = Instantiate(_markerPrefab);
instance.transform.localPosition = _map.GeoToWorldPosition(_locations[i], true);
instance.transform.localScale = new Vector3(_spawnScale, _spawnScale, _spawnScale);
_spawnedObjects.Add(instance);
}
}
private void Update()
{
int count = _spawnedObjects.Count;
for (int i = 0; i < count; i++)
{
var spawnedObject = _spawnedObjects[i];
var location = _locations[i];
spawnedObject.transform.localPosition = _map.GeoToWorldPosition(location, true);
spawnedObject.transform.localScale = new Vector3(_spawnScale, _spawnScale, _spawnScale);
}
}
}
}

View File

@@ -0,0 +1,13 @@
fileFormatVersion: 2
guid: dcf32ea2cc0514b569329f6b6b68f9b4
timeCreated: 1512163458
licenseType: Pro
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: