[TASK] Initial commit with basic product setup

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2019-08-18 13:50:14 +02:00
commit 01a66a8e1f
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namespace Mapbox.Examples
{
using UnityEngine;
using Mapbox.Utils;
using Mapbox.Unity.Map;
using Mapbox.Unity.MeshGeneration.Factories;
using Mapbox.Unity.Utilities;
using System.Collections.Generic;
public class SpawnOnMap : MonoBehaviour
{
[SerializeField]
AbstractMap _map;
[SerializeField]
[Geocode]
string[] _locationStrings;
Vector2d[] _locations;
[SerializeField]
float _spawnScale = 100f;
[SerializeField]
GameObject _markerPrefab;
List<GameObject> _spawnedObjects;
void Start()
{
_locations = new Vector2d[_locationStrings.Length];
_spawnedObjects = new List<GameObject>();
for (int i = 0; i < _locationStrings.Length; i++)
{
var locationString = _locationStrings[i];
_locations[i] = Conversions.StringToLatLon(locationString);
var instance = Instantiate(_markerPrefab);
instance.transform.localPosition = _map.GeoToWorldPosition(_locations[i], true);
instance.transform.localScale = new Vector3(_spawnScale, _spawnScale, _spawnScale);
_spawnedObjects.Add(instance);
}
}
private void Update()
{
int count = _spawnedObjects.Count;
for (int i = 0; i < count; i++)
{
var spawnedObject = _spawnedObjects[i];
var location = _locations[i];
spawnedObject.transform.localPosition = _map.GeoToWorldPosition(location, true);
spawnedObject.transform.localScale = new Vector3(_spawnScale, _spawnScale, _spawnScale);
}
}
}
}