[TASK] Initial commit with basic product setup
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namespace Mapbox.Examples
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{
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using UnityEngine;
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using Mapbox.Utils;
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using Mapbox.Unity.Map;
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using Mapbox.Unity.MeshGeneration.Factories;
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using Mapbox.Unity.Utilities;
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using System.Collections.Generic;
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public class SpawnOnMap : MonoBehaviour
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{
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[SerializeField]
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AbstractMap _map;
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[SerializeField]
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[Geocode]
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string[] _locationStrings;
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Vector2d[] _locations;
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[SerializeField]
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float _spawnScale = 100f;
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[SerializeField]
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GameObject _markerPrefab;
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List<GameObject> _spawnedObjects;
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void Start()
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{
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_locations = new Vector2d[_locationStrings.Length];
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_spawnedObjects = new List<GameObject>();
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for (int i = 0; i < _locationStrings.Length; i++)
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{
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var locationString = _locationStrings[i];
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_locations[i] = Conversions.StringToLatLon(locationString);
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var instance = Instantiate(_markerPrefab);
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instance.transform.localPosition = _map.GeoToWorldPosition(_locations[i], true);
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instance.transform.localScale = new Vector3(_spawnScale, _spawnScale, _spawnScale);
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_spawnedObjects.Add(instance);
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}
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}
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private void Update()
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{
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int count = _spawnedObjects.Count;
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for (int i = 0; i < count; i++)
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{
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var spawnedObject = _spawnedObjects[i];
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var location = _locations[i];
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spawnedObject.transform.localPosition = _map.GeoToWorldPosition(location, true);
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spawnedObject.transform.localScale = new Vector3(_spawnScale, _spawnScale, _spawnScale);
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}
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}
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}
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}
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