[TASK] Initial commit with basic product setup

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2019-08-18 13:50:14 +02:00
commit 01a66a8e1f
2548 changed files with 167528 additions and 0 deletions

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// Author: Eric Haines (Eric5h5)
// SOURCE: http://wiki.unity3d.com/index.php/TextureScale
namespace Mapbox.Examples.Voxels
{
using System.Threading;
using UnityEngine;
public class TextureScale
{
public class ThreadData
{
public int start;
public int end;
public ThreadData(int s, int e)
{
start = s;
end = e;
}
}
private static Color[] texColors;
private static Color[] newColors;
private static int w;
private static float ratioX;
private static float ratioY;
private static int w2;
private static int finishCount;
private static Mutex mutex;
public static void Point(Texture2D tex, int newWidth, int newHeight)
{
ThreadedScale(tex, newWidth, newHeight, false);
}
public static void Bilinear(Texture2D tex, int newWidth, int newHeight)
{
ThreadedScale(tex, newWidth, newHeight, true);
}
private static void ThreadedScale(Texture2D tex, int newWidth, int newHeight, bool useBilinear)
{
texColors = tex.GetPixels();
newColors = new Color[newWidth * newHeight];
if (useBilinear)
{
ratioX = 1.0f / ((float)newWidth / (tex.width - 1));
ratioY = 1.0f / ((float)newHeight / (tex.height - 1));
}
else {
ratioX = ((float)tex.width) / newWidth;
ratioY = ((float)tex.height) / newHeight;
}
w = tex.width;
w2 = newWidth;
#if WINDOWS_UWP
var cores = 1;
#else
var cores = Mathf.Min(SystemInfo.processorCount, newHeight);
#endif
var slice = newHeight / cores;
finishCount = 0;
if (mutex == null)
{
mutex = new Mutex(false);
}
#if WINDOWS_UWP
ThreadData threadData = new ThreadData(0, newHeight);
if (useBilinear)
{
BilinearScale(threadData);
}
else
{
PointScale(threadData);
}
#else
if (cores > 1)
{
int i = 0;
ThreadData threadData;
for (i = 0; i < cores - 1; i++)
{
threadData = new ThreadData(slice * i, slice * (i + 1));
ParameterizedThreadStart ts = useBilinear ? new ParameterizedThreadStart(BilinearScale) : new ParameterizedThreadStart(PointScale);
Thread thread = new Thread(ts);
thread.Start(threadData);
}
threadData = new ThreadData(slice * i, newHeight);
if (useBilinear)
{
BilinearScale(threadData);
}
else
{
PointScale(threadData);
}
while (finishCount < cores)
{
Thread.Sleep(1);
}
}
else
{
ThreadData threadData = new ThreadData(0, newHeight);
if (useBilinear)
{
BilinearScale(threadData);
}
else
{
PointScale(threadData);
}
}
#endif
tex.Resize(newWidth, newHeight);
tex.SetPixels(newColors);
tex.Apply();
texColors = null;
newColors = null;
}
public static void BilinearScale(System.Object obj)
{
ThreadData threadData = (ThreadData)obj;
for (var y = threadData.start; y < threadData.end; y++)
{
int yFloor = (int)Mathf.Floor(y * ratioY);
var y1 = yFloor * w;
var y2 = (yFloor + 1) * w;
var yw = y * w2;
for (var x = 0; x < w2; x++)
{
int xFloor = (int)Mathf.Floor(x * ratioX);
var xLerp = x * ratioX - xFloor;
newColors[yw + x] = ColorLerpUnclamped(ColorLerpUnclamped(texColors[y1 + xFloor], texColors[y1 + xFloor + 1], xLerp),
ColorLerpUnclamped(texColors[y2 + xFloor], texColors[y2 + xFloor + 1], xLerp),
y * ratioY - yFloor);
}
}
mutex.WaitOne();
finishCount++;
mutex.ReleaseMutex();
}
public static void PointScale(System.Object obj)
{
ThreadData threadData = (ThreadData)obj;
for (var y = threadData.start; y < threadData.end; y++)
{
var thisY = (int)(ratioY * y) * w;
var yw = y * w2;
for (var x = 0; x < w2; x++)
{
newColors[yw + x] = texColors[(int)(thisY + ratioX * x)];
}
}
mutex.WaitOne();
finishCount++;
mutex.ReleaseMutex();
}
private static Color ColorLerpUnclamped(Color c1, Color c2, float value)
{
return new Color(c1.r + (c2.r - c1.r) * value,
c1.g + (c2.g - c1.g) * value,
c1.b + (c2.b - c1.b) * value,
c1.a + (c2.a - c1.a) * value);
}
}
}

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using UnityEngine;
namespace Mapbox.Examples.Voxels
{
public class VoxelData
{
public Vector3 Position;
public GameObject Prefab;
}
}

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using System;
using UnityEngine;
namespace Mapbox.Examples.Voxels
{
public class VoxelFetcher : MonoBehaviour
{
[SerializeField]
VoxelColorMapper[] _voxels;
public GameObject GetVoxelFromColor(Color color)
{
GameObject matchingVoxel = _voxels[0].Voxel;
var minDistance = Mathf.Infinity;
foreach (var voxel in _voxels)
{
var distance = GetDistanceBetweenColors(voxel.Color, color);
if (distance < minDistance)
{
matchingVoxel = voxel.Voxel;
minDistance = distance;
}
}
return matchingVoxel;
}
public static float GetDistanceBetweenColors(Color color1, Color color2)
{
return Mathf.Sqrt(Mathf.Pow(color1.r - color2.r, 2f) + Mathf.Pow(color1.g - color2.g, 2f) + Mathf.Pow(color1.b - color2.b, 2f));
}
}
[Serializable]
public class VoxelColorMapper
{
public Color Color;
public GameObject Voxel;
}
}

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namespace Mapbox.Examples.Voxels
{
using Mapbox.Geocoding;
using Mapbox.Map;
using Mapbox.Unity;
using System.Collections.Generic;
using UnityEngine;
using System.Collections;
using System.Linq;
using System;
using Mapbox.Utils;
using Mapbox.Platform;
using Mapbox.Unity.Utilities;
class VoxelTile : MonoBehaviour, Mapbox.Utils.IObserver<RasterTile>, Mapbox.Utils.IObserver<RawPngRasterTile>
{
[SerializeField]
ForwardGeocodeUserInput _geocodeInput;
[SerializeField]
int _zoom = 17;
[SerializeField]
float _elevationMultiplier = 1f;
[SerializeField]
int _voxelDepthPadding = 1;
[SerializeField]
int _tileWidthInVoxels;
[SerializeField]
VoxelFetcher _voxelFetcher;
[SerializeField]
GameObject _camera;
[SerializeField]
int _voxelBatchCount = 100;
[SerializeField]
string _styleUrl;
Map<RasterTile> _raster;
Map<RawPngRasterTile> _elevation;
Texture2D _rasterTexture;
Texture2D _elevationTexture;
IFileSource _fileSource;
List<VoxelData> _voxels = new List<VoxelData>();
List<GameObject> _instantiatedVoxels = new List<GameObject>();
float _tileScale;
void Awake()
{
_geocodeInput.OnGeocoderResponse += GeocodeInput_OnGeocoderResponse;
}
void OnDestroy()
{
if (_geocodeInput)
{
_geocodeInput.OnGeocoderResponse -= GeocodeInput_OnGeocoderResponse;
}
}
void Start()
{
_fileSource = MapboxAccess.Instance;
_raster = new Map<RasterTile>(_fileSource);
_elevation = new Map<RawPngRasterTile>(_fileSource);
if (!string.IsNullOrEmpty(_styleUrl))
{
_raster.MapId = _styleUrl;
}
_elevation.MapId = "mapbox.terrain-rgb";
_elevation.Subscribe(this);
_raster.Subscribe(this);
// Torres Del Paine
FetchWorldData(new Vector2d(-50.98306, -72.96639));
}
void GeocodeInput_OnGeocoderResponse(ForwardGeocodeResponse response)
{
Cleanup();
FetchWorldData(_geocodeInput.Coordinate);
}
void Cleanup()
{
StopAllCoroutines();
_rasterTexture = null;
_elevationTexture = null;
_voxels.Clear();
foreach (var voxel in _instantiatedVoxels)
{
Destroy(voxel);
}
}
void FetchWorldData(Vector2d coordinates)
{
_tileScale = (_tileWidthInVoxels / 256f) / Conversions.GetTileScaleInMeters((float)coordinates.x, _zoom);
var bounds = new Vector2dBounds();
bounds.Center = coordinates;
_raster.SetVector2dBoundsZoom(bounds, _zoom);
_elevation.SetVector2dBoundsZoom(bounds, _zoom);
_raster.Update();
_elevation.Update();
}
public void OnNext(RasterTile tile)
{
if (
!tile.HasError
&& (tile.CurrentState == Tile.State.Loaded || tile.CurrentState == Tile.State.Updated)
)
{
_rasterTexture = new Texture2D(2, 2);
_rasterTexture.LoadImage(tile.Data);
TextureScale.Point(_rasterTexture, _tileWidthInVoxels, _tileWidthInVoxels);
if (ShouldBuildWorld())
{
BuildVoxelWorld();
}
}
}
public void OnNext(RawPngRasterTile tile)
{
if (
!tile.HasError
&& (tile.CurrentState == Tile.State.Loaded || tile.CurrentState == Tile.State.Updated)
)
{
_elevationTexture = new Texture2D(2, 2);
_elevationTexture.LoadImage(tile.Data);
TextureScale.Point(_elevationTexture, _tileWidthInVoxels, _tileWidthInVoxels);
if (ShouldBuildWorld())
{
BuildVoxelWorld();
}
}
}
bool ShouldBuildWorld()
{
return _rasterTexture != null && _elevationTexture != null;
}
void BuildVoxelWorld()
{
var baseHeight = (int)Conversions.GetRelativeHeightFromColor(
(_elevationTexture.GetPixel(_elevationTexture.width / 2, _elevationTexture.height / 2))
, _elevationMultiplier * _tileScale
);
for (int x = 0; x < _rasterTexture.width; x++)
{
for (int z = 0; z < _rasterTexture.height; z++)
{
var height = (int)Conversions.GetRelativeHeightFromColor(
_elevationTexture.GetPixel(x, z)
, _elevationMultiplier * _tileScale
) - baseHeight;
var startHeight = height - _voxelDepthPadding - 1;
var color = _rasterTexture.GetPixel(x, z);
for (int y = startHeight; y < height; y++)
{
_voxels.Add(new VoxelData() { Position = new Vector3(x, y, z), Prefab = _voxelFetcher.GetVoxelFromColor(color) });
}
}
}
if (_camera != null)
{
_camera.transform.position = new Vector3(_tileWidthInVoxels * .5f, 2f, _tileWidthInVoxels * .5f);
}
if (this != null)
{
StartCoroutine(BuildRoutine());
}
}
IEnumerator BuildRoutine()
{
var distanceOrderedVoxels = _voxels.OrderBy(x => (_camera.transform.position - x.Position).magnitude).ToList();
for (int i = 0; i < distanceOrderedVoxels.Count; i += _voxelBatchCount)
{
for (int j = 0; j < _voxelBatchCount; j++)
{
var index = i + j;
if (index < distanceOrderedVoxels.Count)
{
var voxel = distanceOrderedVoxels[index];
_instantiatedVoxels.Add(Instantiate(voxel.Prefab, voxel.Position, Quaternion.identity, transform) as GameObject);
}
}
yield return null;
}
}
}
}

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