[TASK] Initial commit with basic product setup
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30
Assets/Mapbox SDK/Mapbox/Examples/Scripts/LabelTextSetter.cs
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30
Assets/Mapbox SDK/Mapbox/Examples/Scripts/LabelTextSetter.cs
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namespace Mapbox.Examples
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{
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using Mapbox.Unity.MeshGeneration.Interfaces;
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using System.Collections.Generic;
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using UnityEngine;
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public class LabelTextSetter : MonoBehaviour, IFeaturePropertySettable
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{
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[SerializeField]
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TextMesh _textMesh;
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public void Set(Dictionary<string, object> props)
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{
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_textMesh.text = "";
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if (props.ContainsKey("name"))
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{
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_textMesh.text = props["name"].ToString();
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}
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else if (props.ContainsKey("house_num"))
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{
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_textMesh.text = props["house_num"].ToString();
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}
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else if (props.ContainsKey("type"))
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{
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_textMesh.text = props["type"].ToString();
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}
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}
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}
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}
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