[TASK] Initial commit with basic product setup
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44
Assets/Mapbox SDK/Mapbox/Examples/Scripts/MakiHelper.cs
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44
Assets/Mapbox SDK/Mapbox/Examples/Scripts/MakiHelper.cs
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namespace Mapbox.Examples
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{
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Mapbox.Unity.MeshGeneration.Interfaces;
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public class MakiHelper : MonoBehaviour, IFeaturePropertySettable
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{
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public static RectTransform Parent;
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public static GameObject UiPrefab;
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private GameObject _uiObject;
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public void Set(Dictionary<string, object> props)
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{
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if (Parent == null)
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{
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var canv = GameObject.Find("PoiCanvas");
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var ob = new GameObject("PoiContainer");
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ob.transform.SetParent(canv.transform);
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Parent = ob.AddComponent<RectTransform>();
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UiPrefab = Resources.Load<GameObject>("MakiUiPrefab");
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}
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if (props.ContainsKey("maki"))
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{
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_uiObject = Instantiate(UiPrefab);
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_uiObject.transform.SetParent(Parent);
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_uiObject.transform.Find("Image").GetComponent<Image>().sprite = Resources.Load<Sprite>("maki/" + props["maki"].ToString() + "-15");
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if (props.ContainsKey("name"))
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{
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_uiObject.GetComponentInChildren<Text>().text = props["name"].ToString();
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}
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}
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}
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public void LateUpdate()
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{
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if (_uiObject)
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_uiObject.transform.position = Camera.main.WorldToScreenPoint(transform.position);
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}
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}
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}
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