[TASK] Initial commit with basic product setup
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
namespace Mapbox.Examples
|
||||
{
|
||||
using Mapbox.Unity.MeshGeneration.Data;
|
||||
using UnityEngine;
|
||||
using Mapbox.Unity.MeshGeneration.Components;
|
||||
using UnityEngine.UI;
|
||||
using Mapbox.Unity.MeshGeneration.Modifiers;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[CreateAssetMenu(menuName = "Mapbox/Modifiers/Object Inspector Modifier")]
|
||||
public class ObjectInspectorModifier : GameObjectModifier
|
||||
{
|
||||
private Dictionary<GameObject, FeatureSelectionDetector> _detectors;
|
||||
private FeatureUiMarker _marker;
|
||||
private FeatureSelectionDetector _tempDetector;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
if (_detectors == null)
|
||||
{
|
||||
_detectors = new Dictionary<GameObject, FeatureSelectionDetector>();
|
||||
}
|
||||
|
||||
if (_marker == null)
|
||||
{
|
||||
Canvas canvas;
|
||||
var go = new GameObject("InteractiveSelectionCanvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
|
||||
canvas = go.GetComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||
|
||||
var sel = Instantiate(Resources.Load<GameObject>("selector"));
|
||||
sel.transform.SetParent(canvas.transform);
|
||||
_marker = sel.GetComponent<FeatureUiMarker>();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Run(VectorEntity ve, UnityTile tile)
|
||||
{
|
||||
if (_detectors.ContainsKey(ve.GameObject))
|
||||
{
|
||||
_detectors[ve.GameObject].Initialize(_marker, ve);
|
||||
}
|
||||
else
|
||||
{
|
||||
_tempDetector = ve.GameObject.AddComponent<FeatureSelectionDetector>();
|
||||
_detectors.Add(ve.GameObject, _tempDetector);
|
||||
_tempDetector.Initialize(_marker, ve);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user