[TASK] Initial commit with basic product setup
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namespace Mapbox.Unity.Map
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{
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using System;
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using System.Collections.Generic;
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using Mapbox.Unity.MeshGeneration.Modifiers;
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using Mapbox.Unity.Utilities;
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[Serializable]
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public class LayerModifierOptions
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{
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public PositionTargetType moveFeaturePositionTo;
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[NodeEditorElement("Mesh Modifiers")]
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public List<MeshModifier> MeshModifiers;
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[NodeEditorElement("Game Object Modifiers")]
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public List<GameObjectModifier> GoModifiers;
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}
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}
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