[TASK] Initial commit with basic product setup
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namespace Mapbox.Unity.Map
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Mapbox.Unity.MeshGeneration.Modifiers;
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using System;
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using Mapbox.Unity.Map;
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[Serializable]
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public class SpawnPrefabOptions : ModifierProperties
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{
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public override Type ModifierType
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{
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get
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{
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return typeof(PrefabModifier);
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}
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}
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public GameObject prefab;
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public bool scaleDownWithWorld = true;
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[NonSerialized]
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public Action<List<GameObject>> AllPrefabsInstatiated = delegate { };
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}
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}
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