[TASK] Initial commit with basic product setup
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namespace Mapbox.Unity.Map
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{
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using System;
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using Mapbox.Unity.MeshGeneration.Data;
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using UnityEngine;
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[Serializable]
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public class TerrainColliderOptions : MapboxDataProperty
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{
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[Tooltip("Add Unity Physics collider to terrain tiles, used for detecting collisions etc.")]
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public bool addCollider = false;
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public override void UpdateProperty(UnityTile tile)
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{
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var existingCollider = tile.Collider;
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if (addCollider)
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{
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if (existingCollider == null)
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{
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tile.gameObject.AddComponent<MeshCollider>();
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}
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}
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else
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{
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UnityEngine.Object.Destroy(tile.Collider);
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}
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}
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}
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}
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