[TASK] Initial commit with basic product setup
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namespace Mapbox.Unity.Map
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{
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using System;
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using UnityEngine;
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[Serializable]
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public class TerrainSideWallOptions
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{
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[Tooltip("Adds side walls to terrain meshes, reduces visual artifacts.")]
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public bool isActive = false;
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[Tooltip("Height of side walls.")]
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public float wallHeight = 10;
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[Tooltip("Unity material to use for side walls.")]
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public Material wallMaterial;// = Resources.Load("TerrainMaterial", typeof(Material)) as Material;
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}
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}
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