[TASK] Initial commit with basic product setup
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namespace Mapbox.Editor
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{
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using UnityEngine;
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using UnityEditor;
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using Mapbox.Unity.MeshGeneration.Components;
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[CustomEditor(typeof(FeatureBehaviour))]
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public class FeatureBehaviourEditor : Editor
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{
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FeatureBehaviour _beh;
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public void OnEnable()
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{
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_beh = (FeatureBehaviour)target;
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}
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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if (GUILayout.Button("Show Properties"))
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{
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_beh.ShowDebugData();
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}
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}
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}
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}
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