[TASK] Initial commit with basic product setup
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namespace Mapbox.Editor
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{
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using UnityEngine;
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using UnityEditor;
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using Mapbox.Unity.Utilities;
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using Mapbox.Unity.Map;
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/// <summary>
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/// Custom property drawer for geocodes <para/>
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/// Includes a search window to enable search of Lat/Lon via geocoder.
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/// Requires a Mapbox token be set for the project
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/// </summary>
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[CustomPropertyDrawer(typeof(GeocodeAttribute))]
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public class GeocodeAttributeDrawer : PropertyDrawer
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{
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const string searchButtonContent = "Search";
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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float buttonWidth = EditorGUIUtility.singleLineHeight * 4;
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Rect fieldRect = new Rect(position.x, position.y, position.width - buttonWidth, EditorGUIUtility.singleLineHeight);
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Rect buttonRect = new Rect(position.x + position.width - buttonWidth, position.y, buttonWidth, EditorGUIUtility.singleLineHeight);
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EditorGUI.PropertyField(fieldRect, property);
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if (GUI.Button(buttonRect, searchButtonContent))
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{
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object objectToUpdate = EditorHelper.GetTargetObjectWithProperty(property);
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GeocodeAttributeSearchWindow.Open(property, objectToUpdate);
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}
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}
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}
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}
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