[TASK] Initial commit with basic product setup
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33
Assets/Mapbox SDK/Mapbox/Unity/Editor/LayerModifierEditor.cs
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33
Assets/Mapbox SDK/Mapbox/Unity/Editor/LayerModifierEditor.cs
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namespace Mapbox.Editor
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{
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using UnityEngine;
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using UnityEditor;
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using Mapbox.Unity.MeshGeneration.Modifiers;
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[CustomEditor(typeof(LayerModifier))]
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public class LayerModifierEditor : Editor
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{
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public SerializedProperty layerId_Prop;
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private MonoScript script;
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void OnEnable()
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{
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layerId_Prop = serializedObject.FindProperty("_layerId");
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script = MonoScript.FromScriptableObject((LayerModifier)target);
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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GUI.enabled = false;
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script = EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false) as MonoScript;
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GUI.enabled = true;
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layerId_Prop.intValue = EditorGUILayout.LayerField("Layer", layerId_Prop.intValue);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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