[TASK] Initial commit with basic product setup
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namespace Mapbox.Editor
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using Mapbox.Unity.Map;
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using Mapbox.VectorTile.ExtensionMethods;
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using Mapbox.Editor;
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[CustomPropertyDrawer(typeof(ColliderOptions))]
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public class ColliderOptionsDrawer : PropertyDrawer
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{
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static float lineHeight = EditorGUIUtility.singleLineHeight;
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bool isGUIContentSet = false;
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GUIContent[] colliderTypeContent;
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, null, property);
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var colliderTypeLabel = new GUIContent
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{
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text = "Collider Type",
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tooltip = "The type of collider added to game objects in this layer."
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};
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var colliderTypeProperty = property.FindPropertyRelative("colliderType");
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var displayNames = colliderTypeProperty.enumDisplayNames;
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int count = colliderTypeProperty.enumDisplayNames.Length;
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if (!isGUIContentSet)
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{
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colliderTypeContent = new GUIContent[count];
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for (int extIdx = 0; extIdx < count; extIdx++)
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{
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colliderTypeContent[extIdx] = new GUIContent
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{
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text = displayNames[extIdx],
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tooltip = EnumExtensions.Description((ColliderType)extIdx),
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};
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}
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isGUIContentSet = true;
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}
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EditorGUI.BeginChangeCheck();
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colliderTypeProperty.enumValueIndex = EditorGUILayout.Popup(colliderTypeLabel, colliderTypeProperty.enumValueIndex, colliderTypeContent);
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if(EditorGUI.EndChangeCheck())
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{
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EditorHelper.CheckForModifiedProperty(property);
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}
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return lineHeight;
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}
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}
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}
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