[TASK] Initial commit with basic product setup
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namespace Mapbox.Unity.Map
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Mapbox.Unity.MeshGeneration.Modifiers;
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using UnityEditor;
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using Mapbox.Editor;
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[CustomPropertyDrawer(typeof(SpawnPrefabOptions))]
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public class SpawnPrefabOptionsDrawer : PropertyDrawer
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{
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static float lineHeight = EditorGUIUtility.singleLineHeight;
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private GUIContent prefabContent = new GUIContent
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{
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text = "Prefab",
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tooltip = "The prefab to be spawned"
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};
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private GUIContent scalePrefabContent = new GUIContent
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{
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text = "Scale down with world",
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tooltip = "The prefab will scale with the map object"
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};
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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position.height = 2.5f * lineHeight;
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EditorGUI.BeginChangeCheck();
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property.FindPropertyRelative("prefab").objectReferenceValue = EditorGUI.ObjectField(new Rect(position.x, position.y, position.width, lineHeight), prefabContent, property.FindPropertyRelative("prefab").objectReferenceValue, typeof(UnityEngine.GameObject), false);
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position.y += lineHeight;
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EditorGUI.PropertyField(new Rect(position.x, position.y, position.width, lineHeight), property.FindPropertyRelative("scaleDownWithWorld"), scalePrefabContent);
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if(EditorGUI.EndChangeCheck())
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{
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EditorHelper.CheckForModifiedProperty(property);
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}
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return 2.0f * lineHeight;
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}
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}
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}
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