[TASK] Initial commit with basic product setup
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namespace Mapbox.Editor
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{
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using UnityEditor;
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using UnityEngine;
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using Mapbox.Unity.Map;
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[CustomPropertyDrawer(typeof(UnityLayerOptions))]
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public class UnityLayerOptionsDrawer : PropertyDrawer
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{
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static float lineHeight = EditorGUIUtility.singleLineHeight;
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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var addtoLayerProp = property.FindPropertyRelative("addToLayer");
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EditorGUI.BeginProperty(position, label, property);
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EditorGUI.PropertyField(new Rect(position.x, position.y, position.width, lineHeight), addtoLayerProp, new GUIContent { text = "Add to Unity layer" });
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if (addtoLayerProp.boolValue == true)
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{
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EditorGUI.indentLevel++;
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var layerId = property.FindPropertyRelative("layerId");
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layerId.intValue = EditorGUILayout.LayerField("Layer", layerId.intValue);
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//EditorGUI.PropertyField(new Rect(position.x, position.y, position.width, lineHeight), property.FindPropertyRelative("layerId"));
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EditorGUI.indentLevel--;
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}
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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// Reserve space for the total visible properties.
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return 1.0f * lineHeight;
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}
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}
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}
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