[TASK] Initial commit with basic product setup
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namespace Mapbox.Editor
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor.IMGUI.Controls;
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using UnityEditor;
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using Mapbox.Unity.Map;
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public class VectorSubLayerTreeView : TreeView
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{
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public SerializedProperty Layers;
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public VectorSubLayerTreeView(TreeViewState state)
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: base(state)
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{
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showAlternatingRowBackgrounds = true;
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showBorder = true;
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Reload();
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}
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protected override TreeViewItem BuildRoot()
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{
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// The root item is required to have a depth of -1, and the rest of the items increment from that.
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var root = new TreeViewItem { id = -1, depth = -1, displayName = "Root" };
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var items = new List<TreeViewItem>();
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var index = 0;
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if (Layers != null)
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{
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for (int i = 0; i < Layers.arraySize; i++)
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{
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var name = Layers.GetArrayElementAtIndex(i).FindPropertyRelative("coreOptions.sublayerName").stringValue;
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//Debug.Log(name);
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items.Add(new TreeViewItem { id = index, depth = 0, displayName = name });
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index++;
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}
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}
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// Utility method that initializes the TreeViewItem.children and .parent for all items.
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SetupParentsAndChildrenFromDepths(root, items);
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// Return root of the tree
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return root;
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}
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protected override bool CanRename(TreeViewItem item)
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{
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return true;
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}
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protected override void RenameEnded(RenameEndedArgs args)
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{
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if (Layers != null)
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{
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//var layer = Layers[args.itemID]; //
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//layer = args.newName;
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var layer = Layers.GetArrayElementAtIndex(args.itemID);
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if (string.IsNullOrEmpty(args.newName.Trim()))
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{
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layer.FindPropertyRelative("coreOptions.sublayerName").stringValue = args.originalName;
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}
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else
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{
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layer.FindPropertyRelative("coreOptions.sublayerName").stringValue = args.newName;
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}
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}
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}
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}
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}
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