[TASK] Initial commit with basic product setup
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namespace Mapbox.Unity.Location
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{
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Class to mock Unity's location service Input.location
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/// </summary>
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public class MapboxLocationServiceMock : IMapboxLocationService, IDisposable
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{
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public MapboxLocationServiceMock(byte[] locationLogFileContents)
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{
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if (null == locationLogFileContents || locationLogFileContents.Length < 1)
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{
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throw new ArgumentNullException("locationLogFileContents");
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}
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_logReader = new LocationLogReader(locationLogFileContents);
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_locationEnumerator = _logReader.GetLocations();
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}
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private LocationLogReader _logReader;
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private IEnumerator<Location> _locationEnumerator;
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private bool _isRunning;
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private bool _disposed;
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#region idisposable
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~MapboxLocationServiceMock()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposeManagedResources)
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{
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if (!_disposed)
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{
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if (disposeManagedResources)
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{
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if (null != _locationEnumerator)
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{
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_locationEnumerator.Dispose();
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_locationEnumerator = null;
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}
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if (null != _logReader)
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{
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_logReader.Dispose();
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_logReader = null;
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}
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}
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_disposed = true;
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}
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}
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#endregion
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public bool isEnabledByUser { get { return true; } }
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public LocationServiceStatus status { get { return _isRunning ? LocationServiceStatus.Running : LocationServiceStatus.Stopped; } }
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public IMapboxLocationInfo lastData
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{
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get
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{
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if (null == _locationEnumerator) { return new MapboxLocationInfoMock(); }
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// no need to check if 'MoveNext()' returns false as LocationLogReader loops through log file
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_locationEnumerator.MoveNext();
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Location currentLocation = _locationEnumerator.Current;
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return new MapboxLocationInfoMock(currentLocation);
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}
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}
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public void Start(float desiredAccuracyInMeters, float updateDistanceInMeters)
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{
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_isRunning = true;
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}
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public void Stop()
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{
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_isRunning = false;
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}
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}
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}
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