[TASK] Initial commit with basic product setup
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using System;
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using Mapbox.Map;
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using Mapbox.Unity.Map.TileProviders;
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namespace Mapbox.Unity.Map.Interfaces
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{
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public interface ITileProvider
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{
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event EventHandler<ExtentArgs> ExtentChanged;
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ITileProviderOptions Options { get; }
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// TODO: add cancel event?
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// Alternatively, give mapvisualizer an object recycling strategy that can separately determine when to change gameobjects.
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// This removal would essentially lead to a cancel request and nothing more.
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void Initialize(IMap map);
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// TODO: Maybe combine both these methods.
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void SetOptions(ITileProviderOptions options);
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// TODO: add reset/clear method?
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}
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public interface IUnifiedTileProvider
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{
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event Action<UnwrappedTileId> OnTileAdded;
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event Action<UnwrappedTileId> OnTileRemoved;
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// TODO: add cancel event?
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// Alternatively, give mapvisualizer an object recycling strategy that can separately determine when to change gameobjects.
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// This removal would essentially lead to a cancel request and nothing more.
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void Initialize(IUnifiedMap map);
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// TODO: add reset/clear method?
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}
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public class TileStateChangedEventArgs : EventArgs
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{
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public UnwrappedTileId TileId;
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}
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}
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