[TASK] Initial commit with basic product setup
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using Mapbox.Map;
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using Mapbox.Unity.Map.Interfaces;
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using Mapbox.Unity.MeshGeneration.Data;
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using Mapbox.Unity.Utilities;
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using Mapbox.Utils;
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using UnityEngine;
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namespace Mapbox.Unity.Map.TileProviders
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{
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//TODO : obsolete.
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[CreateAssetMenu(menuName = "Mapbox/MapVisualizer/QuadTreeMapVisualizer")]
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public class QuadTreeMapVisualizer : AbstractMapVisualizer
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{
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protected override void PlaceTile(UnwrappedTileId tileId, UnityTile tile, IMapReadable map)
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{
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//get the tile covering the center (Unity 0,0,0) of current extent
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UnwrappedTileId centerTile = TileCover.CoordinateToTileId(map.CenterLatitudeLongitude, map.AbsoluteZoom);
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//get center WebMerc corrdinates of tile covering the center (Unity 0,0,0)
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Vector2d centerTileCenter = Conversions.TileIdToCenterWebMercator(centerTile.X, centerTile.Y, map.AbsoluteZoom);
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//calculate distance between WebMerc center coordinates of center tile and WebMerc coordinates exactly at center
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Vector2d shift = map.CenterMercator - centerTileCenter;
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var unityTileSize = map.UnityTileSize;
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// get factor at equator to avoid shifting errors at higher latitudes
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float factor = Conversions.GetTileScaleInMeters(0f, map.AbsoluteZoom) * 256.0f / unityTileSize;
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var scaleFactor = Mathf.Pow(2, (map.InitialZoom - map.AbsoluteZoom));
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//position the tile relative to the center tile of the current viewport using the tile id
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//multiply by tile size Unity units (unityTileScale)
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//shift by distance of current viewport center to center of center tile
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float shiftX = (float)shift.x / factor;
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float shiftY = (float)shift.y / factor;
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Vector3 position = new Vector3(
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((tileId.X - centerTile.X) * unityTileSize - shiftX) * scaleFactor
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, 0
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, ((centerTile.Y - tileId.Y) * unityTileSize - shiftY) * scaleFactor);
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tile.transform.localPosition = position;
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}
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}
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}
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