[TASK] Initial commit with basic product setup
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namespace Mapbox.Unity.MeshGeneration.Components
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{
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using UnityEngine;
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public class VertexDebugger : MonoBehaviour
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{
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[Multiline(10)]
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public string Triangles;
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[Multiline(10)]
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public string Tangents;
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protected virtual void Start()
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{
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var mf = GetComponent<MeshFilter>();
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if (mf)
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{
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var mesh = mf.mesh;
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var verts = mesh.vertices;
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var tang = mesh.tangents;
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for (int i = 0; i < verts.Length; i++)
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{
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var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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go.name = i.ToString();
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go.transform.SetParent(transform, false);
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go.transform.localPosition = verts[i];
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Debug.DrawLine(transform.position + verts[i], transform.position + verts[i] + new Vector3(tang[i].x, tang[i].y, tang[i].z) * .5f, Color.red, 10000);
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}
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var tris = mesh.triangles;
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Triangles = "";
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for (int i = 0; i < tris.Length; i += 3)
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{
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Triangles += tris[i] + "," + tris[i + 1] + "," + tris[i + 2] + "\r\n";
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}
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//var tang = mesh.tangents;
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//Tangents = "";
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//for (int i = 0; i < tang.Length; i += 1)
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//{
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// Tangents += tang[i].x + "," + tang[i].y + "," + tang[i].z + "," + tang[i].w + "\r\n";
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//}
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}
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}
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}
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}
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