[TASK] Initial commit with basic product setup
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namespace Mapbox.Unity.MeshGeneration.Interfaces
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{
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using Mapbox.VectorTile;
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using UnityEngine;
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using Mapbox.Unity.MeshGeneration.Data;
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using System;
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using Mapbox.Unity.Map;
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/// <summary>
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/// Layer visualizers contains sytling logic and processes features
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/// </summary>
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public abstract class LayerVisualizerBase : ScriptableObject
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{
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public abstract bool Active { get; }
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public abstract string Key { get; set; }
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public abstract VectorSubLayerProperties SubLayerProperties { get; set; }
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//public event Action FeaturePreProcessEvent;
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//public event Action FeaturePostProcessEvent;
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public abstract void Create(VectorTileLayer layer, UnityTile tile, Action<UnityTile, LayerVisualizerBase> callback = null);
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public event System.EventHandler LayerVisualizerHasChanged;
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public virtual void Initialize()
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{
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}
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public virtual void InitializeStack()
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{
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}
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public virtual void SetProperties(VectorSubLayerProperties properties)
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{
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}
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public virtual void ClearCaches()
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{
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}
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public void UnregisterTile(UnityTile tile)
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{
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OnUnregisterTile(tile);
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}
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public virtual void OnUnregisterTile(UnityTile tile)
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{
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}
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public virtual void UnbindSubLayerEvents()
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{
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}
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protected virtual void OnUpdateLayerVisualizer(System.EventArgs e)
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{
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System.EventHandler handler = LayerVisualizerHasChanged;
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if (handler != null)
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{
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handler(this, e);
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}
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}
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}
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}
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