[TASK] Initial commit with basic product setup
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namespace Mapbox.Unity.MeshGeneration.Modifiers
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{
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using UnityEngine;
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using Mapbox.Unity.MeshGeneration.Components;
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using Mapbox.Unity.MeshGeneration.Data;
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[CreateAssetMenu(menuName = "Mapbox/Modifiers/Layer Modifier")]
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public class LayerModifier : GameObjectModifier
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{
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[SerializeField]
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private int _layerId;
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public override void Run(VectorEntity ve, UnityTile tile)
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{
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ve.GameObject.layer = _layerId;
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}
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}
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}
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