[TASK] Initial commit with basic product setup
This commit is contained in:
@@ -0,0 +1,54 @@
|
||||
namespace Mapbox.Unity.MeshGeneration.Modifiers
|
||||
{
|
||||
using Mapbox.Unity.Map;
|
||||
using Mapbox.Unity.MeshGeneration.Data;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(menuName = "Mapbox/Modifiers/Snap Terrain Raycast Modifier")]
|
||||
public class SnapTerrainRaycastModifier : MeshModifier
|
||||
{
|
||||
private const int RAY_LENGTH = 50;
|
||||
|
||||
[SerializeField]
|
||||
private LayerMask _terrainMask;
|
||||
private double scaledX;
|
||||
private double scaledY;
|
||||
|
||||
public override ModifierType Type
|
||||
{
|
||||
get { return ModifierType.Preprocess; }
|
||||
}
|
||||
|
||||
public override void Run(VectorFeatureUnity feature, MeshData md, UnityTile tile = null)
|
||||
{
|
||||
scaledX = tile.Rect.Size.x * tile.TileScale;
|
||||
scaledY = tile.Rect.Size.y * tile.TileScale;
|
||||
|
||||
foreach (var sub in feature.Points)
|
||||
{
|
||||
for (int i = 0; i < sub.Count; i++)
|
||||
{
|
||||
var h = tile.QueryHeightData((float)((sub[i].x + md.PositionInTile.x + scaledX / 2) / scaledX), (float)((sub[i].z + md.PositionInTile.z + scaledY / 2) / scaledY));
|
||||
|
||||
RaycastHit hit;
|
||||
Vector3 rayCenter =
|
||||
new Vector3(sub[i].x + md.PositionInTile.x + tile.transform.position.x,
|
||||
h + RAY_LENGTH / 2,
|
||||
sub[i].z + md.PositionInTile.z + tile.transform.position.z);
|
||||
|
||||
|
||||
|
||||
if (Physics.Raycast(rayCenter, Vector3.down, out hit, RAY_LENGTH * 5, _terrainMask))
|
||||
{
|
||||
sub[i] += new Vector3(0, hit.point.y + md.PositionInTile.y - tile.transform.position.y, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Raycasting sometimes fails at terrain boundaries, fallback to tile height data.
|
||||
sub[i] += new Vector3(0, h, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user