[TASK] Initial commit with basic product setup
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using UnityEngine;
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using System.Collections;
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using Mapbox.Map;
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using Mapbox.Unity.MeshGeneration.Data;
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using System.Collections.Generic;
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using System;
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using Mapbox.Unity.Utilities;
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namespace Mapbox.Unity.MeshGeneration.Modifiers
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{
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public class ModifierStackBase : ScriptableObject
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{
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[NodeEditorElement("Mesh Modifiers")] public List<MeshModifier> MeshModifiers = new List<MeshModifier>();
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[NodeEditorElement("Game Object Modifiers")] public List<GameObjectModifier> GoModifiers = new List<GameObjectModifier>();
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public virtual GameObject Execute(UnityTile tile, VectorFeatureUnity feature, MeshData meshData, GameObject parent = null, string type = "")
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{
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return null;
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}
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public virtual void Initialize()
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{
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}
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public void UnregisterTile(UnityTile tile)
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{
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OnUnregisterTile(tile);
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}
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public virtual void OnUnregisterTile(UnityTile tile)
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{
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}
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public virtual void ClearCaches()
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{
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}
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}
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}
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