[TASK] Initial commit with basic product setup
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53
Assets/Mapbox SDK/Mapbox/Unity/SourceLayers/IImageryLayer.cs
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53
Assets/Mapbox SDK/Mapbox/Unity/SourceLayers/IImageryLayer.cs
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namespace Mapbox.Unity.Map
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{
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public interface IImageryLayer : ILayer
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{
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/// <summary>
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/// Gets the `Data Source` for the `IMAGE` component.
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/// </summary>
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ImagerySourceType LayerSource { get; }
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/// <summary>
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/// Sets the `Data Source` for the `IMAGE` component. This can be one of the
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/// [Mapbox default styles](https://www.mapbox.com/api-documentation/#styles),
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/// or a custom style. The style url is set as the `Map ID`.
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/// </summary>
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/// <param name="imageSource">Source of imagery for map. Can be a Mapbox default, or custom style.</param>
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void SetLayerSource(ImagerySourceType imageSource);
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/// <summary>
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/// Enables or disables high quality images for the specified Data Source.
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/// resoluion when enabled is 1024px, and 512px when disabled. Satellite
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/// imagery is 512px when enabled, and 256 px when disabled. Changes to this
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/// may not take effect until the cache is cleared.
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/// </summary>
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/// <param name="useRetina">Boolean to toggle `Use Retina`.</param>
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void UseRetina(bool useRetina);
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/// <summary>
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/// Enables or disables Unity Texture2D compression for `IMAGE` outputs.
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/// Enable this if you need performance rather than a high resolution image.
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/// </summary>
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/// <param name="useCompression">Boolean to toggle `Use Compression`.</param>
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void UseCompression(bool useCompression);
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/// <summary>
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/// Enables or disables Unity Texture2D Mipmap for `IMAGE` outputs.
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/// Mipmaps are lists of progressively smaller versions of an image, used
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/// to optimize performance. Enabling mipmaps consumes more memory, but
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/// provides improved performance.
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/// </summary>
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/// <param name="useMipMap">Boolean to toggle `Use Mip Map`.</param>
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void UseMipMap(bool useMipMap);
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/// <summary>
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/// Changes the settings for the `IMAGE` component.
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/// </summary>
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/// <param name="imageSource">`Data Source` for the IMAGE component.</param>
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/// <param name="useRetina">Enables or disables high quality imagery.</param>
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/// <param name="useCompression">Enables or disables Unity Texture2D compression.</param>
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/// <param name="useMipMap">Enables or disables Unity Texture2D image mipmapping.</param>
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void SetProperties(ImagerySourceType imageSource, bool useRetina, bool useCompression, bool useMipMap);
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}
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}
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