[TASK] Initial commit with basic product setup
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namespace Mapbox.Unity.Map
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{
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public interface ISubLayerTexturing
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{
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ISubLayerDarkStyle DarkStyle { get; }
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ISubLayerLightStyle LightStyle { get; }
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ISubLayerColorStyle ColorStyle { get; }
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ISubLayerRealisticStyle RealisticStyle { get; }
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ISubLayerFantasyStyle FantasyStyle { get; }
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ISubLayerSimpleStyle SimpleStyle { get; }
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ISubLayerCustomStyle CustomStyle { get; }
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/// <summary>
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/// Sets the type of the style.
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/// </summary>
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/// <param name="styleType">Style type.</param>
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void SetStyleType(StyleTypes styleType);
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/// <summary>
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/// Gets the type of style used in the layer.
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/// </summary>
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/// <returns>The style type.</returns>
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StyleTypes GetStyleType();
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}
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}
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